I played this in my childhood, but never made it past the greek part. Today the nostalgia is hitting me hard and after I got in touch with the ARPG genre lately, I grew fond of this game. Especially because I'm a sucker for history and mythology.
Although Titan Quest is an older title and not anywhere as fast paced as Grim Dawn for example, it is holden the scale exactly in balance between old and new. While it is not too difficult, there is still enough to grind without getting lost in the process itself. The classes are fun, eventhough a bit outdated compared to modern ARPGs. Still, combined with the DLCs there is plenty to do and it is save to say, one can invest 100 hours with ease into this game. If you are into it, that is.
(4,5/5)
Although Titan Quest is an older title and not anywhere as fast paced as Grim Dawn for example, it is holden the scale exactly in balance between old and new. While it is not too difficult, there is still enough to grind without getting lost in the process itself. The classes are fun, eventhough a bit outdated compared to modern ARPGs. Still, combined with the DLCs there is plenty to do and it is save to say, one can invest 100 hours with ease into this game. If you are into it, that is.
(4,5/5)
«Can’t stop playing»
«Time-tested»
Other reviews12
Titan Quest is a certified classic of the Action RPG genre. And while it paved the way for the likes of Path of Exile, you should instead get Grim Dawn and play it first. It's the spiritual successor to Titan Quest, and, unlike Titan Quest, it hasn't been tainted by THQ Nordic's new development team. It instead retains much of the original team behind Titan Quests' success. That being said, Titan Quest still has something unique to offer.
Titan Quest and its expansion Immortal Throne came out back in 2006/2007 amidst the likes of Torchlight, Fate, and Dungeon Siege. ARPG's were still in their infancy, and Titan Quest was the heavy hitter that established the conventions the genre still uses to this day. It features a unique "class combination" system and an array of flashy skills, and a rich setting full of greek, egyptian, and eastern mythology. The biggest flaw in Titan Quest was its crpytic mechanics, like Attack Rating, Defense Rating, Armour, and Attacks vs Spells. The game wasn't, and to this day isn't, very well balanced, with obviously superior skills, obviously useless skills, and potion-reliant systems for health and mana. Loot didn't appear fast enough for quick characters to see it appear before they got off-screen. Ramps and hills cause some skills to stop working entirely. Music is boring, but most people listen to their own while playing ARPG's anyways.
But it still held up surprisingly well when Anniversary Edition updated the graphics and UI. It was still the same game, but could still compete with the more modern competition. Before THQ Nordic decided to reopen development on it, that is.
Ragnarok was their first expansion, bringing the hero to the land of the Celts. The setting was refreshing, it was pretty, it had lots of graphical improvements, QoL improvements, a level-cap increase, new mastery, new item types, and a lot of content. This was THQ's best expansion, with a cohesive story and relatively straightforward level-design. But it also highlighted THQ's weaknesses. They weren't good at balance, and their level design was lacking. They changed the way enemy resistances worked (making undead and constructs unable to be damaged by certain characters), nerfed some skills, made quest-lines less clear, and made some frustratingly long dead-ends. I remember crawling out of unrewarding caves, and needing to google which unmarked NPC was the correct quest-giver (even though I was reading all the dialogue and following the story as best I could). Many of the new enemies are far too verbal (each and every Humankind likes to yell "AAHG" when they die), and the music is as uninteresting as the original's.
Then Atlantis. THQ had the genius idea to lower their workload by making this expansion one giant side-quest stuck between Acts 3 and 4. It actually worked surprisingly well, allowing you to get plenty geared enough without the need to grind the same content over and over. It also introduced a new tier of skills for each mastery, more QoL improvements, better graphics, a gambling merchant, and endless mode. But it further revealed THQ's weaknesses in level design and balance. The skill tree was shuffled a bit, and while the new highest tier of skills were powerful, they suffered the same problems that Titan Quest of 10 years ago suffered: some were obviously better than others to a stupid degree. The new city of Gadir was too large to navigate comfortably, but pretty to look at. Atlantis itself was full of quest-givers in annoying locations, and sprawling maps that were painful to navigate. Quest rewards rarely felt worth it. On my Epic playthrough I skipped all the side-quests here, and on Legendary I skipped this DLC entirely.
Eternal Embers is their most recent entry, and the worst of the bunch. We return to China, Egypt, and the Silk Road, but with a heavier emphasis on Chinese mythos. This DLC is only available on Legendary Difficulty, perhaps to avoid the workload of rebalancing the rest of the game again like in Ragnarok. Unfortunately, it's not balanced like a the other Legendary acts. It was significantly easier than Act IV (which you have to complete immediately before going to The East), and lacked the frequent Heroic monsters and varied Rares that the other Acts feature. Once again, THQ made a very visually striking experience with deeply flawed level design. The worst instances were winding caves with no meaningful rewards at the end, forcing you to walk back to the start of the cave. Sometimes they featured shrine buffs at the end, which would run out by the time you returned to the entrance. Or in Egypt, there were portals in front of non-functioning staircases that would load you into a (completely optional) dungeon. Rebirth Fountains dotted the edge of side-paths and optional caves, and pairs of "loading torches" would appear in seamingly random spots. It was impossible to tell if the direction you were headed was right or wrong. The quest givers were, again, too far off the beaten path to bother returning to. The cities were absurdly large, wasting my time wondering around them to find an NPC or a door. Loot balance was off, giving me almost 15 complete essences, but not even 1 of each of the new potions. There's a frequently appearing monster than deals huge retaliation damage on every hit, which most builds have no recourse for. Invsibile barriers were abundant, taking the place of natural barriers and visual clarity. The saving graces of this DLC were the final boss, which was a surprisngly demanding fight, and the amount of content contained within. It is around the length of Acts 1-3 combined, if not longer, and there is a lot that I left unexplored.
Titan Quest also gets props for how easy it is to mod. I thoroughly enjoyed tweaking the balance of the game to my liking, making previously useless skills formidable, reverting THQ's monster resistance changes, and lowering cooldowns. This is a huge plus in my mind and can't imagine I would have enjoyed it as much if this tool wasn't available.
So here are my recommendations. Titan Quest Anniversary Edition? Yes, absolutely. The first four Acts are still good. Ragnarok? Still yes. Fresh new setting and QoL improvements. Atlantis? Probably good at a discount, but it adds so much to the base game with new skills that I still recommend it. Eternal Embers? Only at a discount. I found it more frustrating than rewarding, and it doesnt add anything substantial to the base game. I purchased all four in a bundle during a sale for $30 and am very happy with that decision, even with Eternal Embers.
Titan Quest and its expansion Immortal Throne came out back in 2006/2007 amidst the likes of Torchlight, Fate, and Dungeon Siege. ARPG's were still in their infancy, and Titan Quest was the heavy hitter that established the conventions the genre still uses to this day. It features a unique "class combination" system and an array of flashy skills, and a rich setting full of greek, egyptian, and eastern mythology. The biggest flaw in Titan Quest was its crpytic mechanics, like Attack Rating, Defense Rating, Armour, and Attacks vs Spells. The game wasn't, and to this day isn't, very well balanced, with obviously superior skills, obviously useless skills, and potion-reliant systems for health and mana. Loot didn't appear fast enough for quick characters to see it appear before they got off-screen. Ramps and hills cause some skills to stop working entirely. Music is boring, but most people listen to their own while playing ARPG's anyways.
But it still held up surprisingly well when Anniversary Edition updated the graphics and UI. It was still the same game, but could still compete with the more modern competition. Before THQ Nordic decided to reopen development on it, that is.
Ragnarok was their first expansion, bringing the hero to the land of the Celts. The setting was refreshing, it was pretty, it had lots of graphical improvements, QoL improvements, a level-cap increase, new mastery, new item types, and a lot of content. This was THQ's best expansion, with a cohesive story and relatively straightforward level-design. But it also highlighted THQ's weaknesses. They weren't good at balance, and their level design was lacking. They changed the way enemy resistances worked (making undead and constructs unable to be damaged by certain characters), nerfed some skills, made quest-lines less clear, and made some frustratingly long dead-ends. I remember crawling out of unrewarding caves, and needing to google which unmarked NPC was the correct quest-giver (even though I was reading all the dialogue and following the story as best I could). Many of the new enemies are far too verbal (each and every Humankind likes to yell "AAHG" when they die), and the music is as uninteresting as the original's.
Then Atlantis. THQ had the genius idea to lower their workload by making this expansion one giant side-quest stuck between Acts 3 and 4. It actually worked surprisingly well, allowing you to get plenty geared enough without the need to grind the same content over and over. It also introduced a new tier of skills for each mastery, more QoL improvements, better graphics, a gambling merchant, and endless mode. But it further revealed THQ's weaknesses in level design and balance. The skill tree was shuffled a bit, and while the new highest tier of skills were powerful, they suffered the same problems that Titan Quest of 10 years ago suffered: some were obviously better than others to a stupid degree. The new city of Gadir was too large to navigate comfortably, but pretty to look at. Atlantis itself was full of quest-givers in annoying locations, and sprawling maps that were painful to navigate. Quest rewards rarely felt worth it. On my Epic playthrough I skipped all the side-quests here, and on Legendary I skipped this DLC entirely.
Eternal Embers is their most recent entry, and the worst of the bunch. We return to China, Egypt, and the Silk Road, but with a heavier emphasis on Chinese mythos. This DLC is only available on Legendary Difficulty, perhaps to avoid the workload of rebalancing the rest of the game again like in Ragnarok. Unfortunately, it's not balanced like a the other Legendary acts. It was significantly easier than Act IV (which you have to complete immediately before going to The East), and lacked the frequent Heroic monsters and varied Rares that the other Acts feature. Once again, THQ made a very visually striking experience with deeply flawed level design. The worst instances were winding caves with no meaningful rewards at the end, forcing you to walk back to the start of the cave. Sometimes they featured shrine buffs at the end, which would run out by the time you returned to the entrance. Or in Egypt, there were portals in front of non-functioning staircases that would load you into a (completely optional) dungeon. Rebirth Fountains dotted the edge of side-paths and optional caves, and pairs of "loading torches" would appear in seamingly random spots. It was impossible to tell if the direction you were headed was right or wrong. The quest givers were, again, too far off the beaten path to bother returning to. The cities were absurdly large, wasting my time wondering around them to find an NPC or a door. Loot balance was off, giving me almost 15 complete essences, but not even 1 of each of the new potions. There's a frequently appearing monster than deals huge retaliation damage on every hit, which most builds have no recourse for. Invsibile barriers were abundant, taking the place of natural barriers and visual clarity. The saving graces of this DLC were the final boss, which was a surprisngly demanding fight, and the amount of content contained within. It is around the length of Acts 1-3 combined, if not longer, and there is a lot that I left unexplored.
Titan Quest also gets props for how easy it is to mod. I thoroughly enjoyed tweaking the balance of the game to my liking, making previously useless skills formidable, reverting THQ's monster resistance changes, and lowering cooldowns. This is a huge plus in my mind and can't imagine I would have enjoyed it as much if this tool wasn't available.
So here are my recommendations. Titan Quest Anniversary Edition? Yes, absolutely. The first four Acts are still good. Ragnarok? Still yes. Fresh new setting and QoL improvements. Atlantis? Probably good at a discount, but it adds so much to the base game with new skills that I still recommend it. Eternal Embers? Only at a discount. I found it more frustrating than rewarding, and it doesnt add anything substantial to the base game. I purchased all four in a bundle during a sale for $30 and am very happy with that decision, even with Eternal Embers.
Didn't age too well.
Zones feel padded to hell and back, most skills are passive, positioning means nothing. All that makes for a slog with braindead combat that sadly doesn't live up to it's interesting setting and good enemy variety
Zones feel padded to hell and back, most skills are passive, positioning means nothing. All that makes for a slog with braindead combat that sadly doesn't live up to it's interesting setting and good enemy variety
«Boooring»
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Original from 2006 is already very good but the new Version is even better. A Mandatory Purchase for all Fans of the Game. The Price is also very cheap.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Titan Quest is and will remain my favorite RPG game. Diablo simply has a little less Charm.
(Long live But also Victor Vran)
I enter in 10 out of 10 Points
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free The Game is definitely one of the best Hack 'n Slay titles for me. Here's a small List of Features:-Graphic is lovingly animated (billowing Grass, feathered enemies die in a Feather Cloud)-Good German Voiceover-Intuitive Control, Remotely reminiscent of Diablo-Portalstein allows Jumps to Cities to Root too Sell-Smart AI The only Negative for me that all of a sudden the Day is around because the Game is really captivating.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Had the Game for free, probably because I had the two original titles in the Library xD First Time my Surprise was great when I realized that there is a new TQ in my Library ^^ I didn't have a Release for ne Anniversary Edition au The fm Umbrella, so at first Was a bit perplexed.
Seen, wondered, installed. And lo and behold: I'm positively surprised. First, the Game runs more smoothly and without the small And large Woes. So We are actually dealing with a fundamentally revised Version here.
New Customisation options for the User Interface, better Balancing, minimalistically improved Graphics. Well, what to expect? After 10 Years, however, it is long overdue. One of The good fortune, THQ and Nordic have teamed up to let me relive this Gem of the Hack & Slay Genre:)
Thank You for that! And then also given, jiha! ^__^
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I am still one of those who have Titan Quest on CD from a few Years ago. When I saw it at Steam with the Extension in The Sale, I had to buy it as a "Backup." It's been under its Belt for a couple Of years and you can also see that in Part. But not just in the Negative.
What is certainly unusual for some is the Nature of the Inventory. Here does not come to an Inventory Place an Item. Each Item has its Shape and the better you arrange the Objects in the Inventory, the more fits in. For those who don't Feel like sorting everything themselves, for them there is also a Button for automatic Sorting.
The Story itself is not special, but the different Countries are beautifully designed. Bosses Are also sometimes challenging, depending on how well you have killed the Skills.
For me, Titan Quest has its own Appeal, like hardly any other Game of this Genre. Risking a Look is definitely worth it.
Titan quest is a game that deserves to be noticed.
First of all, the developers actively keep an eye on the game, even years after it has released.
Secondly, the game is old, but manages to still look decent in this day and age. While the phase is rather slow, it features a fantastically narrated quest system (it even has pure "lore" npc's standing in each town), and a fast world to explore for the player.
If you like ARPG games with lots of story, this game should make you feel right at home.
First of all, the developers actively keep an eye on the game, even years after it has released.
Secondly, the game is old, but manages to still look decent in this day and age. While the phase is rather slow, it features a fantastically narrated quest system (it even has pure "lore" npc's standing in each town), and a fast world to explore for the player.
If you like ARPG games with lots of story, this game should make you feel right at home.
«Time-tested»
«Better with friends»
I only wish that people stopped whining ‘oooooh it’s like Diablo’. I mean, c’mon, we all know Diablo was an epic game that changed future RPGs in many respects, but I had more fun playing TQ. It has fancier graphics and I know Diablo is older, but we play it now in the future, so why should we play something dated when we have games with better experience overall and graphics too. To me this is a masterpiece, 10 out of 10.
«Blew my mind»
«Time-tested»