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Odallus: The Dark Call review
by deleted_675425

Radical art design, reasons to revisit levels for new equipment and a decent story.
Sadly held back by the games it's trying to emulate. Fast zipping enemies when your characters is stiff, contact damage and knockback make it a pain in the ass at times
«Constantly dying and enjoy it»

Other reviews5

Has all the positive design elements of old action platformers and way too many negative ones
Translated by
Microsoft from French
Odallus does not offer anything very original (it is a Castlevania-like in sum) but knows how to put the forms to offer a demanding but never frustrating experience. Having the habit of playing like a bag to this kind of retro delirium, I managed to reach the final boss without forcing too much and almost a milking. In short, the game is what it is (very good) and so am I.
Translated by
Microsoft from French
A perfect game to learn the Castlevania style. The game is very balanced, both in length and in difficulty. The hardest part is to adapt to the timing of the game, whose controls seem a little rigid at first. Another big plus: the game includes a manager of joysticks that works immediately. Many secrets, rewards, gameplay evolves throughout the game. A bestiary provided enough to never be repetitive, the bosses impose... The pixel-art is clean, it's colorful and varied. No complaints. I had fun, never bothered. For €5 in sales, no regrets. MOAR PLEASE
Translated by
Microsoft from Deutsch
Odallus: The Dark Call One of the best, most rounded 2D action platformers in classic Castlevania style I've ever played, apart from the indestructible Originals from the 8-bit and 16-bit era, respectively. Yes, the Game is hard and relentless As a crystal clear homage, and the high Degree Of Difficulty can deter some Gamers, but rewards them with an appealing aesthetic And successful Game Mechanics. In addition to the imaginative, stylish level and Monster design, and the butter-soft controls deserve special praise the musical Accompaniment and Soundscape. Here a gloomy Atmosphere is built up, which I already believed in Oblivion, and is phenomenally integrated into the gameplay in its Density. The Story, our Recke Haggis, moves out to destroy evil, no longer rips anyone off the Stool, of course, but comes up with some subtle Surprises and Twists. The Implementation is fabulous: The Evil infested world abandoned by the ancient Gods is designed to be coherent and high-quality overall. The Opponents are manifold, the Bosses crisp, the Movements animated for a Game of this Kind fluidly animated, the Combat System is sophisticated, and the Steering Of the Character of hair-accurate Precision; This is how it must be! This Game gem does not need to shy Away from The comparison to Classics such as Castlevania, Ghost, or Demons Crest, on The contrary: It maintains its glittering Spirit with Flying colours, and sparsely adds new game elements and mechanics without the Genre too Dilate, or too distract from the Essentials: The entertaining Monster Hatz in a credibly compelling Fantasy scenario. The Game is excellent, inexpensive and belongs in every serious Game Collection!
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