Great game. However, the choice of difficulty is completely arbitrary even very early on in the game, as you can add any combination of modifiers that make a level more difficult. For each level, it's difficult to find the right amount of modifiers, and usually it ends up being too easy or too difficult. Apart from the modifiers, there are also other ways to make a level more difficult, such as charging waves or calling them early. I personally would have preferred a simpler system for controlling the difficulty.
Other reviews4
Translated by
Microsoft from French
Microsoft from French
Excellent Tower Defense, fan since 2008 of the other Opus, what I appreciate the most here is the changes in how to play as the progression progresses, so that the game is never so repetitive as other TD where we grind without great hope.
The labyrinths, without being diabolical, pose the reflection, the combinations of gems are incredible, and above all, by making gembomb on the waves of enemies before their arrival, I challenge myself without end ^^.
Translated by
Microsoft from French
Microsoft from French
GemCraft, or how spent 1 hour making gem for one-shot GemCraft monsters is a unique Tower Defence in are kind, contrarement to the other Tower Defence, GemCraft allows to do tricks with attributes and capaciters 100% personalized by combining gems to create powerful combinations.
GemCraft is quite complete, it has a lifetime between 50 hours and 300 hours, it is complex while remaining simple to take in hands.
As you play, you get skills that will help you finish the level more easily.
Endurance mode offers a constant but fun challenge.
If you have a lot of free time and you like the Tower Defence, this game is for you.
Translated by
Microsoft from French
Microsoft from French
A game that little spin on all machines, yes all.
It's going to be 2 weeks that I am without a computer that is "regulatory level gameur", and this Buze on which I play Gemcraft makes it perfectly turn Gemcraft is by far the best Tower Defense:-Y has an exceptional level number-of spells active for the sorcerer-temporary upgrades on the gems that mark their shot-almost infinite possibilities to make any level of any way-special lenses fill to unlock spells and scrolls, to avoid to make the game too monotonous-levels "TRIALS" you will sometimes be given, it is a map or no level, no skill and no talisman of the player does not work, it is pre-set so that, whether you are level 1 or level 1000, does not affect the difficulty of levels, some are very hot-the MAX level of the sorcerer is extremely high (I wonder if there will be no limit) and one little level up very quickly. I caught up my progression of a 20 ENE of hours on the Flash game in one evening (I was level 128)-the effects are bluing, but Garre the fragile computers-there are even secrets (with the compasses hidden in the map, to have bonus talisman playing a little with the loading pages and with the compasses)-the stats of the players with the skill according to the levels rises almost exponentially fast, which means that the long part is boring from the beginning is very short. To be brief, things become interesting faster than you can believe it is a very good time pass that is well worth its €10 even if I got it half price