Dungeon Drafters is the real deal when it comes to rogue-lite games. This thing is packed with original mechanics, a huge variety of enemies, and tons of tactical freedom. This game will have you constantly improvising, finding solutions even when it seems like there's no way out. There are no saves (only one per floor entrance, but you should survive to use this).
There's zero level-based character progression system - you are literally what you make of the cards, rune stones, and curiosities you pick up. Your starting class is just a jumping-off point; you can completely transform your build over the course of a run, and even switch it up before the next attempt thanks to the preset system.
The only downside is the city area - it's a real slog to get around, and it's mostly just there to grab new challenge quests. But other than that, Dungeon Drafters is the quintessential rogue-lite experience, where unpredictability and adaptability are the name of the game.
There's zero level-based character progression system - you are literally what you make of the cards, rune stones, and curiosities you pick up. Your starting class is just a jumping-off point; you can completely transform your build over the course of a run, and even switch it up before the next attempt thanks to the preset system.
The only downside is the city area - it's a real slog to get around, and it's mostly just there to grab new challenge quests. But other than that, Dungeon Drafters is the quintessential rogue-lite experience, where unpredictability and adaptability are the name of the game.
«Just one more turn»
«Can’t stop playing»