Light theme

Gordian Quest review
by Aleksandr Dikov

If you’re a fan of rogue-like deck-builders, *Gordian Quest* is a must-try. Even if you’re not, give it a shot — it’s arguably the most expansive take on the genre, letting you play in the style of *Slay the Spire*, *Banner of Ruin*, or *Nowhere Prophet*, with a wealth of options for wildly varied gameplay. This game is more of a rogue-like sandbox, blending nearly every deck-building mechanic and mode from the past decade. One of its strengths, yet also a point of contention, is its refusal to guide the player, offering so many options that you might spend more time crafting items than fighting. For its genre, it packs surprising depth: three game modes with options, 10 unique character classes with distinct card sets, each with 4 subclasses, dozens of equippable items, and tons of materials for flexible upgrades. The character progression system is original, with no fixed skill tree — instead, players build their own by choosing blocks that suit their preferred strategy. There are varied quest events, shops, forges, and alchemy labs. 
«Blew my mind»
«Just one more turn»
«Can’t stop playing»

Other reviews2

I tried several times.
UI is overly complicated. 
Playing this game feels like a time investment.
I bet it could be fun but every time I try I give up.
«Disappointment of the year»