๐๐ช๐ก๐๐ง ๐ ๐๐ ๐๐๐-๐จ๐ง ๐ข๐ฌ ๐ฆ๐จ๐ซ๐ ๐ข๐ง๐ญ๐๐ซ๐๐ฌ๐ญ๐ข๐ง๐ ๐ญ๐ก๐๐ง ๐ญ๐ก๐ ๐จ๐ซ๐ข๐ ๐ข๐ง๐๐ฅ:
While the main installments of the series are already disgusting to play, the experimental nature of the "Hello Neighbor" spin-offs is consistently surprising, probably because other developers are trying to build at least some kind of gameplay around the concept of a monstrous house with stealth puzzles.
This time, the game was developed by ๐๐ญ๐๐๐ฅ ๐ช๐จ๐จ๐ฅ ๐๐ญ๐ฎ๐๐ข๐จ๐ฌ, known for its less-than-successful 3D adaptations of the Five Nights Freddy's series, and a bunch of silly minigames with jump scares in VR. The studio clearly lacked the experience to create a full-fledged adventure: The visuals in the helmet lens look like 720p with very dull color contrast, plus the game has rather awkward climbing and transfer physical objects mechanics, which can get stuck in polygons, not to mention the softlocks with keys, which can ruin the entire experience..
But tech aside. f you can survive the first 30 minutes of corridor-like gameplayโa long, tedious introductory tutorial with nightmarish rooms featuring non-Euclidean geometryโyou'll finally get classic Neighbor in VR:
The game's main gameplay loop can be completed in a couple of hours and is based on the mechanic of "๐ฌ๐ฐ๐ข๐ญ๐๐ก๐ข๐ง๐ ๐๐๐ญ๐ฐ๐๐๐ง ๐ ๐๐ข๐๐๐๐ซ๐๐ง๐ญ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ๐ฌ" with different abilities like a slingshot, a basketball bat, or a magnifying glass for finding clues; where one of the characters doesn't count because it sits in a tree far from the House and serves as a kind of interactive lobby-menu. It feels like ๐ญ๐ข๐ง๐ฒ๐๐ฎ๐ข๐ฅ๐ had an unused concept for a multiplayer game, and I wouldn't even mind such a turn of events, but apparently they decided not to overload the development;
The point is that each character has their own separate area to explore, and keys, codes, crowbars, and other usable studd are scattered throughout the whole house, hich forces you to look for crevices and windows that you cannot go through, but you can throw an objects into the near rooms, and then switch to another character (you must remember which one), who will be on the other side of the wall, while the Neighbor moves freely throughout the whole space, sometimes sleeping or watching TV, sometimes hanging things on hooks that you dropped; He is fast, there's no way to escape from him, unless you climb into an attic somewhere, but in principle, there's a high probability that he'll just get stuck somewhere.. well, and you can also classically hide in closets .. and he has exactly 1 good, but still 1 screamer, where he looks into your soul - yes, remember that we play for children, so you will feel like a dwarf.. at the same time It's impossible to lose here; your character will simply spawn at the starting point, and you'll lose about a minute.
Overall, the puzzles are quite enjoyable and casual. They're not as tedious as the classic games with a thousand keys. All the doors in the house can be opened without any guide โ you just need to be attentive, which is a huge plus for me. And with a YouTube guide, you can get the "platinum" trophy for finding all the gold coins.. however, there's a bug with the last one and the trunk that the developers haven't fixed for some reason โ it`s again about tech. part - aand I already mentioned the imperfect climbing system here: You have to climb on the roof, climb a rope, descend pipes, and fly on a zipline, which I got stuck on and spent five minutes crawling back and forth, flailing my arms.
But the most infuriating moments dev saved for the final 30 minutes of the game. It's like the beginning, a boring linear level in the style of childhood nightmares โ there will be a Raven character , and there will be dramatic cutscenes with the Neighbor`s past, but I finished it just to finish it. I would have preferred the whole game to be within the framework of the main gameplay with the search for keys and crowbars: I really want more this atmosphere.
๐ ๐ฆ๐๐ฏ ๐๐ผ ๐บ๐ ๐ฆ๐๐ฒ๐ฎ๐บ`๐ ๐๐๐ฟ๐ฎ๐๐ผ๐ฟ`๐ ๐ฝ๐ฎ๐ด๐ฒ: https://store.steampowered.com/curator/41977550
While the main installments of the series are already disgusting to play, the experimental nature of the "Hello Neighbor" spin-offs is consistently surprising, probably because other developers are trying to build at least some kind of gameplay around the concept of a monstrous house with stealth puzzles.
This time, the game was developed by ๐๐ญ๐๐๐ฅ ๐ช๐จ๐จ๐ฅ ๐๐ญ๐ฎ๐๐ข๐จ๐ฌ, known for its less-than-successful 3D adaptations of the Five Nights Freddy's series, and a bunch of silly minigames with jump scares in VR. The studio clearly lacked the experience to create a full-fledged adventure: The visuals in the helmet lens look like 720p with very dull color contrast, plus the game has rather awkward climbing and transfer physical objects mechanics, which can get stuck in polygons, not to mention the softlocks with keys, which can ruin the entire experience..
But tech aside. f you can survive the first 30 minutes of corridor-like gameplayโa long, tedious introductory tutorial with nightmarish rooms featuring non-Euclidean geometryโyou'll finally get classic Neighbor in VR:
The game's main gameplay loop can be completed in a couple of hours and is based on the mechanic of "๐ฌ๐ฐ๐ข๐ญ๐๐ก๐ข๐ง๐ ๐๐๐ญ๐ฐ๐๐๐ง ๐ ๐๐ข๐๐๐๐ซ๐๐ง๐ญ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ๐ฌ" with different abilities like a slingshot, a basketball bat, or a magnifying glass for finding clues; where one of the characters doesn't count because it sits in a tree far from the House and serves as a kind of interactive lobby-menu. It feels like ๐ญ๐ข๐ง๐ฒ๐๐ฎ๐ข๐ฅ๐ had an unused concept for a multiplayer game, and I wouldn't even mind such a turn of events, but apparently they decided not to overload the development;
The point is that each character has their own separate area to explore, and keys, codes, crowbars, and other usable studd are scattered throughout the whole house, hich forces you to look for crevices and windows that you cannot go through, but you can throw an objects into the near rooms, and then switch to another character (you must remember which one), who will be on the other side of the wall, while the Neighbor moves freely throughout the whole space, sometimes sleeping or watching TV, sometimes hanging things on hooks that you dropped; He is fast, there's no way to escape from him, unless you climb into an attic somewhere, but in principle, there's a high probability that he'll just get stuck somewhere.. well, and you can also classically hide in closets .. and he has exactly 1 good, but still 1 screamer, where he looks into your soul - yes, remember that we play for children, so you will feel like a dwarf.. at the same time It's impossible to lose here; your character will simply spawn at the starting point, and you'll lose about a minute.
Overall, the puzzles are quite enjoyable and casual. They're not as tedious as the classic games with a thousand keys. All the doors in the house can be opened without any guide โ you just need to be attentive, which is a huge plus for me. And with a YouTube guide, you can get the "platinum" trophy for finding all the gold coins.. however, there's a bug with the last one and the trunk that the developers haven't fixed for some reason โ it`s again about tech. part - aand I already mentioned the imperfect climbing system here: You have to climb on the roof, climb a rope, descend pipes, and fly on a zipline, which I got stuck on and spent five minutes crawling back and forth, flailing my arms.
But the most infuriating moments dev saved for the final 30 minutes of the game. It's like the beginning, a boring linear level in the style of childhood nightmares โ there will be a Raven character , and there will be dramatic cutscenes with the Neighbor`s past, but I finished it just to finish it. I would have preferred the whole game to be within the framework of the main gameplay with the search for keys and crowbars: I really want more this atmosphere.
๐ ๐ฆ๐๐ฏ ๐๐ผ ๐บ๐ ๐ฆ๐๐ฒ๐ฎ๐บ`๐ ๐๐๐ฟ๐ฎ๐๐ผ๐ฟ`๐ ๐ฝ๐ฎ๐ด๐ฒ: https://store.steampowered.com/curator/41977550