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Little Nightmares III review
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by TheHonoredOne

I don’t even know where to start since there are so many things to say about this game. It has good graphics, but the story is kind of meh, and the gameplay starts to get boring after the first hour.
 - Clunky controls.
 - The gameplay mechanics and controls are terrible. Why do you have to hold R2 (on PlayStation controllers) just to climb? You run with Square and jump with X, while also having to hold R2 at the same time. How are you supposed to do all that simultaneously? I had to twist my fingers into a damn eagle-claw position just to make it work.
 - Squeezing through tight gaps is very buggy. Many times I couldn’t go through when I clearly should have been able to.
 - Objective hints are vague. Sometimes you have to die just to understand what you’re supposed to do.
 - The game punishes you for every little mistake. Waste even one second during a chase (and I’m not exaggerating), and you’re dead.
 - Checkpoints are awful. You end up watching the same cutscene over and over again if you die. - About 50% of the game is climbing ladders, opening doors that require two players, and squeezing through tight spaces.
 - Some bosses are so buggy that you die for no clear reason. For example, “The Kin” boss got alerted after I picked up the lever, and I wasted around 20 minutes there. The “solution” (I think) was that I, as the host, had to take the lever so the boss wouldn’t get alerted too early.
 - The puzzles are underwhelming—very repetitive and boring most of the time.
 I’m sure there are other issues I could mention, but this is already enough. I don’t know how they managed to mess up this game so badly. I wouldn’t recommend it to anyone—$40 for one of the most boring co-op experiences I’ve had.
«Buggy as hell»
«Disappointment of the year»
«Waste of time»
«Boooring»
«Oh God i managed it»

Other reviews2

Little Nightmares III is a co-op chapter that preserves the series' fragile, unsettling essence within an oppressive Metropoli, delivering tense duo-based terror and tight puzzle moments despite its short length. For streaming, the child pairings and nightmare-fueled environments are instantly captivating, making it ideal for short duo sessions. However, a lack of fresh scares and a few mechanical frustrations soften its impact, making the experience uneven for long-time fans. Compared to Little Nightmares II, it loses some solo punch, but its co-op focus gives it a new charm. At its price (often on sale for 24.99 € instead of 39.99 €), it's a solid pick for fans on PS5 or Xbox Series, with a more mixed portable experience on Switch. A cute, familiar, but touching nightmare. Full review here: https://rogueh24.fr/test-du-jeu-little-nightmares-iii/