There Is No Game: Wrong Dimension is a rare little gem. Pascal Cammisotto and his team transform an absurd game jam idea into an adventure of incredible intelligence and generosity. It's funny from start to finish, constantly surprising, and the final hour genuinely moved me — something I absolutely did not expect from such a goofy game. The gameplay constantly breaks the fourth wall: you click everywhere, divert interface elements, manipulate menus and the desktop. Every chapter reinvents its mechanics, from retro point-and-click to mobile free-to-play parody. The puzzles are mischievous but fair.
The universe is a satire of video game tropes, but behind the humour hides a genuine tenderness for the medium and a sincere emotion in the final stretch. The voice acting is excellent, the localisation perfect. Visually, it's a stylistic chameleon, changing identity every chapter. Technically flawless on all platforms.
Yes, it's short (4–5 hours), and the concept only works once. But the experience is so unique, so clever, that it's well worth the detour. For the price of a fast-food meal, you'll live one of the most refreshing moments in indie gaming. A French pride worth supporting. Go for it — and above all, don't leave when they tell you there is no game.
Full French review:
https://rogueh24.fr/test-du-jeu-there-is-no-game-wrong-dimension/
«Underrated»