Undying Lantern is a likeable indie Souls-like with a clever idea: making light management the core of the experience. When the lantern's glow pushes back the darkness, it's genuinely gripping. But the execution doesn't match the ambition. Combat lacks polish — attacks have no weight, hitboxes are inconsistent, and the rhythm never clicks. Environments repeat, enemy types are limited, and the technical side (framerate drops, long loads, crashes) betrays a tight budget. The light mechanic creates real tension, the atmosphere is effective, and the boss fights offer occasional thrills. But overall, it's functional, never satisfying.
For genre fans looking for an atmospheric, budget-friendly indie experience, there's a decent time to be had. But if you're after the precision and depth of the greats, you'll be left wanting. A commendable effort that needed more time in the oven.
Full French review:
https://rogueh24.fr/test-du-jeu-undying-lantern/