Trigon: Space Story is an honest, workmanlike space roguelike that ticks all the boxes without ever really surprising you. Sernur.tech delivers polished production and tries to add its own touch with a narrative dimension, but the game remains trapped in FTL's shadow, never matching its tactical depth or intensity. For newcomers or those craving more of the formula, it's a solid, recommendable experience. For everyone else, the déjà‑vu sets in fast.
The combat loop is pure FTL: sector navigation, real‑time combat with pause, energy management, crew scrambling. It's executed competently, and the 3D visuals are a nice upgrade. The narrative ambition – a story around the mysterious Trigon Star – is appreciated, but the writing never takes off, feeling scattered and underdeveloped. The balance is uneven, the grind is tedious, and the procedural generation grows repetitive.
Trigon: Space Story is a likeable, competent tribute to FTL, but it struggles to justify its existence beyond being an homage. A pleasant stopover for strategy fans, but not an unforgettable destination.
Full French review:
https://rogueh24.fr/test-du-jeu-trigon-space-story/
«That ending!»