Holomento is an endearing and courageous project whose ambition far exceeds the means of a near‑solo development. Sean Weech delivers an action‑RPG with a haunting atmosphere, carried by a genuinely original idea of generational progression and the sincere pleasure of watching a cursed world be reborn in our hands. The cumulative permadeath system – where your failures help rebuild the world for the next Traveler – is the game's great idea. Combat is demanding souls‑like action, gratifying when it clicks, but still rough around the edges. The atmosphere is the standout: Eventide Hollow is dark, melancholic, and beautifully realised. Watching the town of Evenfall gradually come back to life is genuinely satisfying. The art direction is impressive for a solo project, and the soundtrack reinforces the lonely, haunting tone.
But it's early access, and it shows. Balancing is uneven, controls can feel stiff, some areas are empty, and polish is lacking. The potential is palpable, but it needs more time.
If you're a fan of atmospheric souls‑likes and curious about indie gems, dive in now and watch it evolve. Otherwise, wait for a more finished version. A beautiful promise, waiting to fully bloom.
Full French review:
https://rogueh24.fr/test-du-jeu-holomento/