Lost Sphear is an old school RPG by the guys who made I am Setsuna. However it is at most half as good as the latter.
The fights are half real-time and quite fun, the graphics are 3/4 3D, and it looks pretty on a PC.
However, there are lots of things I didn’t like. First, there is no real levelling, you just collect various items but mostly they are useless. The recipe system, weapons and armour upgrades are boring. The story (SPOILERS AHEAD) is quite interesting until it hits a fake ending and after that feels very laborious.
So overall the game is okay, but it can’t compare to I am Setsuna and the things mentioned above bring it down to the ‘meh’ level.
Other reviews5
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
In the Approach, "Lost Sphear" is a good retro JRPG that comes with an interesting Story and a entry-level game principle.
Overall, however, the story develops very slowly, since the Main Task is usually to run from one endless dialogue to the next, which Got on my Nerves after just a few Hours, because what Has been said is often neither particularly interesting nor for The Progress of the Story is relevant and is also repeated countless Times. As a result, the Game drags on enormously. There is no Voiceover. For this reason, too, I found it difficult to develop a Connection to the Characters, but this was primarily due to the fact that in Principle they can never be properly recognized due to a lack of Sequences and Close-ups.
Retro classics such as "Terranigma," "Secret of Mana," "Lufia" etc. did not exhibit these Elements either, but were generally clear due to the better Lyrics as well as the shorter Playing time and the more varied design in Terms of content and graphics. Dynamic. Those who have a lot of patience, like classical Combat Systems and like to read dialogue Passages from the Scope of a long Novel while Playing, but can access without hesitation. For a few Hours of Entertainment and Role-playing Nostalgia, "Lost Sphear" always provides.
Translated by
Microsoft from French
Microsoft from French
With (slightly) more varied environments, better written human relationships (a chouilla) and musical compositions that solicit (barely) more instruments, lost Sphear is, on paper, correcting all the weaknesses of I am Setsuna
. Yet it is neither worse nor better. The extreme simplicity of Setsuna made its charm and consistency;
Lost Sphear is simply not superior enough to make us forget.
We embody a troop of orphans who will weigh the fate of a continent with all its weight. Not very worried about being elected savers of humanity at the foot, we drop some kisses on the cheeks of the prettiest neighbors and flee in haste away from these houses that we know only too well. Released in the half steampunk universe of a Final Fantasy VI, we leave the bundle in the back, pressed by this itch that has been scratching us for too long: the call of adventure. On the edge of the road, we are distracted by a few encounters, we make stopovers that give thickness to the journey. We stop in a village to solve its problems and our destination is always delayed by as many annoyances as there are reasons to have fun in front of a role play.
The combat system is simple but pleasant, the bosses are numerous and one has the eye seduced to find some little penguins and other creatures of a bestiary that we begin to know. The ATB and the free movement are good housekeeping, so our heroes quickly acquire the ability to turn into huge machines-without reaching the genius of a legend of Dragoon, these metamorphoses make the fights a little more interesting even if their effects sounds slightly cheapos. We become more powerful but not quite invincible: many playgrounds and scenaristic twists prevent us from transforming ourselves to avoid abusing the powers of these steel Sailor Moon. The dungeons are banal, without flavors or almost, and the level design is nothing clever. But the rhythm of the adventure is quite well timed not to bother us to cross caves and castles that try but never succeed to stimulate us other than by the joy of advancing.
Lost Sphear is a classic role-playing game, a simple pleasure, a good game that reminds us of those hours spent on illusion of time.
An average game with an average story and an average gameplay. There’s some grinding, I’d say the environment is a bit stale. Moreover I think the retail price is quite high.
I think the game overall takes the idea of being a 90’s jRPG way too serious. More than two decades have passed since when the games Lost Sphear is trying to replicate were released. I think devs have to understand that games evolve to – mostly for the better. This is a pushy attempt to appeal to classic jRPGs lovers, but I find it disgusting because they obviously don’t care about making a good game, they just want to make you buy it if you are an old-school jRPG fan.
«Reviewers bribed»
A classic JRPG filled with simple piano music. I love the 90’s battle system and the story, that is simple too, straightforward even, and yet it is still compelling. The characters are classic, i.e. they are so hilariously cheesy and satisfyingly trite. All in all, old fans of Chrono Trigger, FFVI and FFVII, and Ni No Kuni will find the game very familiar and comforting.
«OST on repeat»