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Super Cloudbuilt review
by schleudeacon

Recommended with a caveat: had to abandon the game in some of the more enclosed late stages, since they started making me terribly motion sick. Sadly, had to give up despite really digging the game.

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Translated by
Microsoft from French
Super Cloudbuilt is a Parkour platform game, where you can make wall run, wall jump and use a temporary boost to run faster, make longer jumps or use a Jetpack. In a similar register, I preferred Seum which is closer to Super meat boy and is more exhilarating. But Super Cloudbuilt has remained a good experience in an under-represented genre, even if the last levels become very difficult and require complex maneuvers to master, but it is the choice of designers.
Translated by
Microsoft from French
This game depends on the player's creativity. the game offers in the levels several paths. the hardest will always be rewarded, be by a bonus, be by being shorter. Moreover the classified mode offers a lot of ' ' gamemodes ' ' which allows to discover the level in another way: by example the ' ' Pathfinder ' ' or the principle is to accomplish the level with the least use of our Jetpack. or pacifist that asks not to use our pistol so emprinter a path with less enemi and therefore take less risk. those who appreciate platform games with particular mechanics may be attracted to this game.
Translated by
Microsoft from Deutsch
In short: Buy Recommendation. A fast Platformer with Energy Balance and high Speed. And crisp Degree of Difficulty, which can be reconciled by various Found items. It took me about 26 Hours to campaign the Story Alone. And even if I'm not a big Fan of the Challenges, it was worth it for me alone. The Story of the Self-discovery of The Comapatient Demi, which continues in Monologues after The completion of the individual Levels and culminates in different Ends, has also done it to me personally, notwithstanding the Fact that the actual Levels are up to their levels. Alienity doesn't have too much to do with these Storybunnies. The Music appeals to me personally and is not too intrusive once you have died the felt hundredth Death and continue to work your way towards the Goal. Whether it corresponds to your own Taste can be checked quite easily on the basis of the Trailers. So: If you're looking for a crisp and fast 3D Platformer With neat Content, whose Levels have different Paths (and Where Speedunning & Perfecting is very well developed optional Content), you shouldn't hesitate and access for long. Not least because this is about an Indie Studio, it really listens to the Community. (At the beginning, for example, there was a Translation error That I drew attention to and which was then fixed within just a few Hours) What needs to be said, however, is that the Purchase is only partially worthwhile for Owners of the Original Cloudbuilt. Sure, it's all been improved somewhere. The DLCs are included, the Controls and the Music has been improved. But the Levels themselves are very similar to those of the Original.
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