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Small World 2 review
by Brad Wall

A great digital version of my absolute favorite strategy board game. I wish they would add the River World expansion. This is one of the best purchases I have made.

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Translated by
Microsoft from Spain
Although the game is technically very good and is quite true to the board is missing enough features to be a complete game, features that have not been inexplicably implemented. For starters, the SLO game allows TWO players, either against the AI ​​or against another human. In the original board game it is possible (and rather recommended) to play with up to FIVE players. In addition, it is inconceivable that in full 2011 this game DOES NOT HAVE ONLINE. The included tutorial is PSIMO as, to dry, so do not expect much help to start playing It is also missing the power to choose the level of difficulty of the AI, which is quite perfect and can demotivate more than a rookie. And as someone above has said, the music is NONEXISTENT and the option of putting our own music does not work. In short, the bases are set to create one of the best board games in the app store, but for the moment due to the lack of some game options BSICAS is a somewhat mediocre application as it does not exploit its full potential. I expected a lot from this application (I also have the board game) and the truth is that I was disappointed. Take as an example "Ticket to ride", which gives a thousand laps and s that includes all the game options that go expect in a game ace, a multiplayer game mode, both local iPad and going online.
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Translated by
Microsoft from Deutsch
For us, the game at the beginning was a bit confusing - but it's worth it to stay tuned. Meanwhile, I play with my almost 10-year-old daughter every day and she has chances to win. From the rough principle, the game resembles "risk", so it's about the conquest of lands. But Small World is a lot more tactical, as here only in exceptional cases a dice is used (which then provides again for an exciting random element). The game has basic rules that can be supplemented or abolished by races and so-called special abilities. With each game, the races and special skills are recombined - so each time there is a new challenge! The basic rule states: - A Conquest must always start from the edge of the board - For each flat landscape you need 2, for each mountain 3 race plates for conquest; Water surfaces are taboo - to displace enemy plates, you need 1 more platters - In the end, each conquered region counts 1 point - You can let a race "go under" during the game, then you lose your skill, but you still get points As I said, * each * of these rules is partially overruled by the races and abilities! That's why some games are needed to make these exemptions flesh and blood. Choosing the right (= point perfect) time to go under a race is always a challenge for a more experienced player. If you look in the net, if you need more information - there are quite clear instructions.
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