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Wasteland 2: Director's Cut review
Meh
by Tramandai

Nothing special, feels like Fallout Tactics. No point to pick this up instead of any other strategy title. The only reason to play it is post-apocalypse but all the rest isn’t worth to buy it full price.  

Other reviews4

Awesome stupid game balance. Developers choosed the easy way - if your strategy is good, than as balance they add you enemy machinegune-sniper who will never miss fire and kill all of your team.
Oh, it's so so stupid choise. I hate this game.
Deleted.

My first try wastelands 2, didn't play wastelands 1
Difficulty: 2 of 4
Time: 14 hours Don't spend your time
«Waste of time»
Translated by
Microsoft from Deutsch
I played the old Wasteland In my Youth and of course I was really looking forward to the remake. The Game is a good thing to say that you have to bring Time and that you should also give The Game time. The Review is for the Directors Cut Version I played at this Time ezwa 45 Hours. The Start is very very bumpy. You start in a post-apocalyptic World and put together a Group of a maximum of four People. This Group can be supplemented by up to three more NPCs, which can join you in the Course of the story Of the Group. Throughout history, you meet a lot of People who can possibly be accepted into the Group. "Excess" Group Members can be "parked" at Rangers "Headquarters and later readmitted to the Group. What Is important is a good Distribution Of talent, which actually has to take into account who you then meet in the Game as an NPC and include them in the Group. This shows even the first big Difficulty – you may have to restart many times. The Game starts very tough at the Beginning, because your own Group is still in the "Infancy" in terms of skills and only develops over Time. In the first Fights you are happy when the People even meet the Opponent. You can't open Gates, Not crack safes and Not defuse Booby traps and the Decapt or Cure is hardly possible. That can be very frustrating, of course. As things move forward, People get better (more Skills and higher Character in individual Skills, which also allow for additional "perks"). Then the Fights are really Fun and can also be approached very strategically with precise Division of labor. Unfortunately, the Fights will very soon become extremely simple and are only "grind." This Impression is reinforced by the few Cards available for the random fights. Here, one should have made much more Effort and also incorporate a meaningful Random Option for the Map segments. The Story develops in principle very beautiful, varied and interesting. You see real Impact of your Own Actions. For example, You get Calls for help from two Places at the Beginning – but you can only take care of one. If you then come to the other Place in the course Of the village, it is largely destroyed. NPCs that could have joined the Group are partially dead etc .. This dynamic World had also pretty captivated me many Years ago in the Original Game. The Dark Side, however, is that with a sometimes unconsidered action you irrevocably "shoot down" whole Storylines of the Game – so you have to put more often on an old Playing Stand and play parts again. This, of course, reinforces the Impression of fierce "grind." With a final Rating, I'm having a pretty hard time here. The Game has clear Strengths from my Point of view, can entertain for hours and be a lot of Fun. On the other Hand, I was also busy many times and interrupted the Game several times and resumed one to two Weeks later. Even organizationally, you don't understand Everything. The Directors Cut version I play is technically and playfully improved and also offers the usual Steam-Achievments. However, the Collectible cards are only available for Playing the "normal" Wasteland version???? In this Respect, one should be really aware of what one is getting into – then, however, you will have your Fun!
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Awesome post-apocalyptic game! Great atmosphere, exciting strategy, involving story. If you like Fallout or XCOM, give this game a try.