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Alien Breed 3: Descent review
by TheGorillaNI

Alien Breed 3 : Descent - 7.8/10 Alien Breed 3 : Descent is a top-down shooter where the enemies come thick and the ammo is scarce, and where death will often send you plummeting back thanks to an unforgiving checkpoint system. Alien Breed 3: Descent's derivative nature does little to dull the fear this can inspire when playing with the lights out. Steam hisses and strobes dance across the torn metal of the stricken space ship that house the action, while the emergency systems seem to be slipping further and further into dementia. For this final instalment the action feels fittingly climactic, and its twin-stick gunplay deals well with the escalating number of aliens thrown the player's way. There's an array of weaponry that's satisfying across the board, from a meaty boomstick to a pulse-firing gun that's warmly familiar, although ammo-reserves for all are limited and it's not uncommon to find yourself swatting away at the enemy with the standard pea-shooter in a fit of panic. It does manage to mix up its action intermittently with some more cinematic moments that wrest the camera control away from the player – as well as a few that escape the confines of the ship - but such moments are rarities and for the most part it employs the same in-your-face perspective that's blighted the last two instalments. Yes, it's good for getting an eyeful of the well-drawn environments, but it's less useful when trying to keep an eye on the action and it's got a knack for heaving on some nasty surprises. Good for a cheap shock in the opening hour, but equally good for inspiring a scream of frustration hours into the game when you're knocked flat unawares. But its single-player campaign is generous and ultimately entertaining, and the solo player has much to do beyond the story in the riotous arena-based survivor mode. Co-op, however, is again limited and dumbly doesn't play into the campaign, instead relegated to a handful of missions. It's a missed opportunity and is all the more baffling given that the half-hearted implementation of co-op was one of the biggest gripes when Alien Breed 3: Evolution launched last year.

«Oh God i managed it»

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Translated by
Microsoft from Deutsch
Alien Breed 3: Descent (v.5.11) POSITIVES + 3. Part of a remake of an Old 1992 Amiga classic that I really liked to play at the Time + for a Game from the end of 2010, the Graphics and the Animations are still good (by today's Standards, of course, a bit dusted) + coherent Lighting + good Sound effects (the now distorted and half-broken voice of the female On-board computer, Which always provides Information about the current Events, hitting door Scotches, Splintering glass, Cropping Sounds changing depending on the Ground, Screams And Travel in the Distance, etc.) + coherent and dynamic Background Music that becomes more dramatic with higher Opponent volume + semi-flooded areas that are even up to hidehound highs this time and slow down the Movement + two new Weapons: Electric link cannon and Project X next to the already from Parts 1 and 2 Known Assault Rifle, Slingshot Cannon [Pumpgun] and Flamethrower + Weapon Upgrades can also be seen visually on the Weapon and Also have a noticeable effect of + fire and electricity, which can hurt + Waking Cannons (unfortunately only usable in certain Places) + diverse Different Aliens + new stun focker alien that Hinders the locomotion + corpses of the Opponents remain beautifully disgusting (this is exactly how it belongs) + Glass panes can be shot through, opening up new Paths + motion Detectors + Well-known Intex terminals for Buying, Selling and Upgrading equipment ("Welcome To Intex System," pure Nostalgia) + large Levels where you can get lost quickly and need the Map + Wegpoint Marks, Without which you would be really thrown up + Secret Rooms + Survival mode in three special Locations against endless alien hordes + runs very fast and jerk-free + no bugs or Crashes NEGATIVES-lousy comic-like intro and just as lousy Snacks, both Of which basically consist only of colorless Images with (German) Speech bubbles with (English) setting-design of the Aliens unfortunately no longer corresponds to the Aliens from the Original Alien Breed (presumably for copyright reasons, as these One-to-one Copies of the legendary alien films were, including Facehoppers)-No German Voiceover (only German Texts and Menus)-logbooks, are still not set to music, which would have had a lot of Atmospheric Potential (see System Shock)-Areas with Side view annoying And are poorly playable (but these are usually very short)-unsympathetic main Field-no Role-playing Elements such as improving Character values-each Weapon can only be upgraded (out of 3 possible)-no free Storage, but only via Certain Intex memory consoles (which are set fairly)-some Repetitive-again only 5 (albeit long) levels and in total only about 6 Hours of Play-2 player Co-op Mode is still not really usable since only customized Level cards can be played FAZIT The 3. Part of Team 17 ' s Alien Breed Triology is unfortunately also the shortest Part. After Self-destruct Mesprnism has been sabotaged and Mia Is apparently corrupted and the Intex Corp. ship is still intact, it is now a matter Of destroying the Generators of the Spaceship U.S.C. Aguirre and, hopefully, Dr. Klein, who is his very own Understanding Terraforming. I liked all three Parts, all of which are directly related to the Story. Thumbs up. If you are interested in further Reviews of me, follow my Group.