Microsoft from French
Microsoft from French
Overrated and overhyped game! So certainly, I fully understand the effervescence caused by this game:-graphics at the top, cell-shading mastered-finally a real game of lively fight in the universe dBZ but it ends there for me. first grievance: the price CA remains simply astounding to see the basic game at this rate for the little content it offers (small roster, little land, music?). Worse, the shamefully displayed policy of taking customers for good milk cows. 3 editions at simply astronomical prices. Basic version €60 €95 version + which "adds" 8 characters (DLC so not yet released, we do not know who will be these 8 Persos, although some names are pressentis). Do the math: €4.40 the personal it stings! €110 the ultimate version which in addition to the 8 characters will offer animated music (mainly openings including that of DB GT??!) as well as the voices of commentators clearly the biggest black point of the game. Bandai Namco is given to donf... Music: Ooh my God, they put us themes... Allergic attention to electric guitar solo too sustained... go your way. Nothing convincing, the music becomes even painful in the long... because it is too lezbo and too similar. I conceive, it is subjective, it pleases or not... but I'm not hot at all. Graphics: we can not blame the little guys of arc system works. The DBz universe is not only respected, but mastered. the cell-shading is optimal and we find ourselves in front of the cartoon of our childhood (or in progress for some), the animations are sumptuous. This is simply the best Dragon Ball released on PC/consoles... I speak 2 minutes of my scpecs: i5 3470 8Gb RAM (DDR3) GTX 1070 0 lags, 60 fps... well optimized gameplay: arc system works obligates, the gameplay is good as it "breaks" the codes of the known combat game series and forces the player to extricate themselves from the banal I def ', I against... and imposes to create combos to leave no chance to the opponent. However I approached the system of auto-combos. Too often the same blows during the fight. But the worst in my opinion is not so much this auto combo... Not... the worst is for me to "play" the same character every time! Each individual with different unique shots coughed no problem... but to get these shots out, these are the same input to enter (1/4 front/rear-low + HP circles to send the opponent in the air,... I go and the best) so I know, they will tell me, these are the same inputs but each character is played differently... Yes... I want to believe it, but absolutely not convinced. I find it frustrating in the end. Where a good old howarang, Mitsurugi or Ken asked for good hours of help to even get out some shots, here it is less exciting. I also doubt the usefulness of having simplified the gameplay to "access" the game to the neophytes of ASW. Again I am convinced that the 3 V 3 of DB fighterz brings a bit of strategy (or "depth") according to some.... but it remains frankly limited. Eventually, the novelty welcome in this Opus is the management of the bar of life of its characters... but it could have been even more work. We are a long way from the depth of play of their previous franchises! I do not fit in the ridiculous history mode only as a tutorial (showing the different attacks of different Persos) since this game is cut for the VS online mainly. In the end: wait patiently for an "all-inclusive" version of the game, with a good promo in some time not to have this unpleasant impression of you being robbed (for my part, I had limited bad to the ♥ ♥ ♥ ♥. ♥ ♥. And it's a fan of the DB series that tells you that, which of course has bled well Blazeblue calamity trigger (a hell of gameplay slap at the time)
Hope the community will still be alive by the time all the bugs are fixed. The game is not really bad, but you can’t understand that because of endless technical issues that ruin the fun. Right now server are overloaded, matchmaking doesn’t work right, and the game in general needs to be seriously overviewed and fixed.