Light theme

A Hat in Time review
by iBarin

I got a blast, while playing this game! It's so handcrafted and heartwarming that I count hours when I can play it. I miss that feeling for a long time.

Basically this is mix of many 3D Mario's but Hat in Time cuts everything slow and repeating. Every mission is unique and change levels, interface and rules again and again. Damn, counting for details takes forever so just take my word, even loading screen for each mission is orginal artwork.

BTW cause it indie game and it doesnt have huge supervisor — sometimes shows cute stuff like victim with a knife in their back, alcohol in childs room, slavery and many more.

Its not that obvious from visuals but almost all characters here is bad guys. But don't worry, its never goes out of control and game stays on friendly wave.

Saddly, game ends very fast. I NEED more! Hat girl, dont' go T_T!
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
«Sit back and relax»
«OST on repeat»

Other reviews14

A charming 3D platformer released in a time where the genre was thought dead
«Blew my mind»
A Hat in Time feels like it came out of the GameCube era. It has the charm and flaws from that generation. The game has some jank regarding clambering and especially the camera when in tight areas. However, despite these flaws A Hat in Time exudes boatloads of charm and is an absolute blast to play. All of the acts in each of the chapters mostly feel distinct from one another keeping dull moments to minimum. All of the characters are extremely enjoyable to be around because of their fun dialogue which is all fully voice acted. A Hat in Time, even with its issues is a must play 3D platformer.
«Beaten more than once»
Completed as of writing this review: 100% with all of DLC.

Absolutely my favorite game of all time and I'd recommend it to everyone, who likes platformers from 2000s. DLC can also be a good time.
«Blew my mind»
«Just one more turn»
The platforming feels great and responsive, the gameplay ideas make it unrepetitive and also I really adore the artstyle and overall cuteness of the game. Really fun and well made.
First level is unfortunately the strongest. The horror world is just bland and confusing to get around. The movie one is overly linear. The mountain one is overall solid, but the hub-and-spoke structure just makes traversing it tedious. Solid 3D platformer, but more Glover than Rayman 2.
One of the first 3D platformers to come out in forever and boy did they nail everything that was fun about that genre. An absolute joy to play.
«Can’t stop playing»
«OST on repeat»
I completed the game and gave up at the beginning of seal the deal dlc despite having both dlc yet to play. Unrewarding and frustrating repetition regarding moving through the world. Game always did a poor job of explaining mechanics. 
«Oh God i managed it»
I absolutely cannot laud this game enough for everything it does. It is the cutest puzzle platformer I've played in a while with an incredibly unique story and characters. Despite there not being that many worlds and zones, all the areas you explore as Hat Kid are equally as memorable and there is a very obvious level of love and care placed into the design and creation of the game.

You play as Hat Kid, a kid who is trying to get home but unfortunately gets into a bit of a pickle as all her necessary fuel is taken. The art is incredibly cute and the worlds have vibrant color palettes that fit the tone of everything to help support this simple story. Despite its simplicity, the writing is top notch and surprisingly clever at times. Level design is great and plays into the narrative of the worlds in a very strong way, and movement feels good to execute, especially with the added abilities given by new hats.

This is a game that can be equally loved by kids and adults. I can't say anymore other than I highly suggest experiencing this game for yourself. I didn't expect to enjoy it as much as I did, but I'm glad I got to play this!


Read more reviews at my Steam Curator Page:
All I ever want from 3D platformers is to follow the Banjo-Kazooie/Mario formula of combining fun and interesting gameplay with compact and dense worlds. Yooka-Laylee for some reason didn’t get that, but A Hat In Time does. Well worth buying.
The game is an enjoyable collect-a-thon made with adorable 3D graphics and amazing 2D artwork. The music is catchy and fits each level incredibly well, and the voice actors do a great job portraying their roles. The story is very basic, but it works exceptionally well just to direct the player in the game.

This game is great, but I have some issues with it. The plot is fine, but most of the levels are made as separate stories instead of pieces to the puzzle that is the entire story. And to further add into this point, the main villain is not even present most of the time, which makes her development weak. Finally, the game alone is also very easy and doesn't offer enough replayability except to explore the worlds and play the campaign.

All in all, it's a fun indie game for anyone interested in platformers, and it's for all ages.
«Can’t stop playing»
Translated by
Microsoft from French
I expected a good game of 3D platforms that could remember the good old days N64 then GameCube with Super Mario 64, Banjo-Kazooie, its suite Tooie, Donkey Kong 64 and Super Mario sunshine. I just finished this A Hat in time at the moment and the least I can say is that it has filled me beyond my expectations. Not content to be inspired for the good cause of the aforementioned games, he develops his own universe with rich, varied, sought-after worlds that possess such a Visual and sometimes scriptical identity that one can only bow to the work shot. I was a little skeptical about the Chara design of the hero at the beginning, but over the outfits and powers recoverable during the adventure, this little girl straight out of Zelda: the Wind Waker (I imagined directing Arielle, sister of link to some times) imposes its character and one surprises itself to be attached to it. So we find ourselves as a central hub on a ship with a lack of energy, in orbit around a planet. We will have to count on the acquisition of time hourglass (the equivalent of the stars for Mario) to hope to return to travel through space. This playground seemed a little too narrow and quite some in style. It is a pretext to navigate between the different levels, but I confess that I would have preferred a little more stamp at this level. Nothing dramatic. The worlds are the charm of the game. There is not one that disappointed me. Each of them is cut into episodes in which you will get a time hourglass, like the Super Mario sunshine carving. I have a small preference for a progression to the banjo, with an open world in which it is possible to recover everything from a milking. This is not the case here, so, but A Hat in time takes advantage of this chopped system to deliver a constant renewal of its situations. Each level is thus seen from different angles according to the chosen episode, which gives all the density to the adventure. For example, the first level can be traversed under various climatic effects depending on the selected Act. Afterwards, the game plays with these classic codes and dares absolutely enjoyable sequences that I had never seen in a 3D plateformer. Special mention in the 2nd and 4th worlds that offer original and surprising frames. I happened to be terrified or moved on some passages, that is to say. The maneuverability is not left with a certain float during the jumps which, combined with the wide range of movements, offers a true feeling of gladness and fluidity. We chain the pirouettes naturally without any difficulty and I found the game frustrating only on very rare occasions (clue: cats!). The frustration is unfortunately fed by the camera, often faulty in this kind of titles. Here, it tends to hang or approach the character without warning, so that I often had to jump blindly during tense sequences-I precise that I opted for the manual mode of the camera. It is in my eyes the only major flaw. The exploration of the few proposed worlds occupied me about 15h, which remains very honest for the genre, especially since the content is of a rather exceptional density, like Banjo-Kazooie and unlike Yooka-Laylee, more complete but too Conservative. I will not acquire the DLC to see what is the bonus world, but I do not find that the game is too short in the State, it is perfectly balanced. The overall immersion is reinforced by English doublings of excellent invoices and I was surprised to have texts in French, very successful also. I end up on the soundtrack, composed notably by grant Kirkhope who has, among other things, directed the music of Banjo-Kazooie and GoldenEye 007: the themes are salient, dynamic and illustrate perfectly the feelings that we feel while browsing the worlds. Some tracks gain intensity at the rhythm of your progress or subtly modulate according to your position. I will keep in mind the main theme of the game and several boss clashes whose grandiose staging surpasses the epic stage. First stroke of heart of the year 2019 for me, hoping that there are others, I can only recommend this title to lovers of the 3D platform. It offers a refreshing breath to a genre in perdition and proves if need be that it is still possible to produce a game of the genre nowadays without blushing in the face of large commercial productions. A Hat in time deserves our attention and I really want a sequel to emerge. In the meantime, I still have the DLC to discover. Good game to all and all!
A Hat in Time is the platformer that many have waiting on for two console generations.

Taking clear inspiration from GameCube/XBOX/PlayStation 2 platformer, this project from indie studio Gears for Breakfast triumphs at each different gameplay style it tries - From interesting and entertaining characters (Snatcher is an obvious favourite, but the two director birds in the second chapter are also wonderful. They feel like they were pulled from LittleBigPlanet 1 and given voices, which is a great thing), to unique scenes (a restaurant in a casino, a murder mystery), this game is a shining example of how to make an engaging and unique modern entry into a genre that's often seen as dated.
«Can’t stop playing»
«Sit back and relax»