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Hellblade: Senua's Sacrifice review
by Emi Montemayor

Hellblade was a very interesting experience reminiscent of Dante's Inferno, in which Senua travels to Hell and back (literally) to save her husband's condemned soul.

Let's talk about the story. I loved the sense of mystery, dread, and uncertainty we had through the entire game. Hellblade presents a well made story about dealing with loss, showing us Senua go through the five stages of grief in a very subtle manner, while also dealing, and eventually overcoming, mental illness. The Norse mythology has a very accurate representation as well, showing us one of the closest representations of the ancient gods we've ever seen on media.

Now regarding gameplay, honestly I consider this more of a 'experience' or 'movie' more than it is a game. The game is obviously heavy narrative based and has very little playability outside of movement and combat, and now that we are talking about combat... The combat itself feels very clunky and sometimes unfair, It could have been done way better but I don't blame them, the highlight of Hellblade is its story and narrative, it's not very focused on combat mechanics and it shows.

Overall, excellent game, one truly amazing experience.
«That ending!»

Other reviews37

Painfully slow at times, but nicely crafted with solid setpieces
Such a boring gameplay.
«Waste of time»
Incredible experience!
«Blew my mind»
Play with headphones for the full experience.
combat is decent, puzzles are repetitive but level design changes it up enough to stay fresh for the couple hours it takes to finish this game. I honestly don't have much to say about the psychosis part because I have no experience with psychosis whatsoever. My only real gripe here is the absolute abysmal walking speed
The story, atmosphere and visuals are amazing! The game takes place in some very interesting places. But the actual gameplay... While the puzzles and combat feel OK in the beginning, towards the end I just felt annoyed when I saw a door with runes on it or Senua drew her sword. And the length of the combat phases as well as their frequency just went up in the last chapters. 
Definitly a must play if you like story based games.
«Blew my mind»
«Sit back and relax»
As far as post-millennial awareness games go, this could've been far worse, especially considering it comes from Ninja Theory. Slow and whispery with ham and cheese acting accompanied by a stale hack and slash system doesn't make up for how pretty it looks but that's ok because it's about psychosis. I'm thankful I don't suffer from similar issues myself but I can't imagine this makes people more appreciative of how able they are when they have to deal with pretentious narrative trumping the "message." It checks off a bunch of boxes you have to expect from AAA-Indie at this point - if you love tearing up when female protags find their strength like the lyrics to Fight Song, you'll probably also enjoy this. The very definition of meh. Imagine Dear Esther but you can mash X.
«Disappointment of the year»
«Waste of time»
One of the best games I've played. The story, the music and the art are flawless, the combat is a bit underwhelming but it is not the main focus of the game so it barely matters. I cannot recommend it enough.
«Blew my mind»
«OST on repeat»