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The Legend of Zelda: Majora's Mask review
by treesniffingzombie

Without Ocarina of Time, Majora's Mask probably couldn't be as great as it is. In fact, it took me years to come to terms with the idea that Majora's Mask is an even better game. Ocarina of Time presented a wonderful and exciting world - the likes of which no one had really seen up to that point. Majora's Mask took that and turned it all on its head. As a kid, this game freaked me out - and to this day, it's probably one of the strangest yet most wholesome Zelda experiences. In my opinion, it's probably the ONLY Zelda game where I found myself caring about the people I was doing side quests for. As a kid I felt for the characters living their lives, either oblivious to or fearful of their dooms - and to this day it's still a deep experience. 

The gameplay here is also an improvement over OoT. From the more aggressive enemy AI to the ability to transform into different creatures of the Zelda universe. It's awesome. But, while awkward to the uninitiated, the three day cycle is probably the most brilliant aspect of this game. Following and rearranging the schedules of the characters gets you attached to them, even with the technical limitations and repetition of dialogue.

I would even recommend the N64 version over the 3DS remaster, even with the inverted aim-controls and boss differences. Certain helpful items, like the Stone Mask, are hidden away in unlikely places in the N64 version making their discovery all the more rewarding, while in the 3DS version they're introduced along the way. Here, the Happy Mask Salesman doesn't give you the Bombers' Notebook - and while it's certainly convenient in the 3DS version that he does, it would make more sense for the Bombers Gang to do it, even if it means playing their game of hide-and-seek again. Maybe I'm a purist or have nostalgia goggles on too tight or whatever, but that's just how I feel. 

Majora's Mask is currently my favorite video game. 
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