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Greedfall review
by MrSpanky

Charming game that overstays its welcome with fetch type backtracking sidequests and a few too many technical issues.

A 20 hour game stretched thin to almost 50 hours if trying to do everything, which is required to do because of inconsistent enemy balance.

- Character design
- World design
- Armor design
- Armor visual upgrades
- Companions
- Character combat customization

- Technical issues
- Unoptimized console port
- Story intro too short and lacking any emtional bond to the main protagonist
- Heavy invisible walls around many objects
- Character getting stuck under trees geometry
- Potion use requires character to stand still causing combat flow to stop for animation ingestion ending
- Bad face shadows
- Low res textures on npc armors
- Inconsistent lighting
- Assest reuse, especially in faction different towns
- Voices not matching character age
- Enemy unbalance in the early levels and last bosses
- Poison at low levels is too extreme
- Chain stun from certain enemies is near unexcapable
- Mage ranged only build is not viable
- Melee only is not viable and requires ranged support for certain type of enemies and bosses

A title that despite the mentioned flaws deserves to be played, atleast in lower difficulty to speed througth it. Not worth the full price so wait for a sale.

Other reviews3

«Blew my mind»
A really good clone of Witcher 3 in many ways. In fact, blend Witcher 3 and a few bits from Fable 3, and you have this game. Game play, navigation and open world are fun and full with perks. Missions are well thought out and your actions play essential part in the way game take turns. Graphics are good, just not great. The combo of six factions: The Bridge Alliance, The Coin Guard, The Congregation of Merchants, Theleme, Nauts, and Yecht Fradi are the heart of the game. Very well balanced. Hoping for a sequel.
«Can’t stop playing»
«Liked before it became a hit»