Not only is this a horrible badly-ported mobile game (which is one of my worst pet peeves), it's also made by a salty, butthurt babyrager who spends more time making snarky "I'm totally not mad" responses to negative steam reviews (another one of my worst pet peeves! we're on a roll today) than actually trying to make a control scheme that works on PC.
Good job, lad. Maybe skip the PC release next time.
Good job, lad. Maybe skip the PC release next time.
Other reviews2
Translated by
Microsoft from Russian
Microsoft from Russian
I spent in the game only a couple of hours, because the review in no case can not be considered as 100% competent. It's just my personal opinion, okay? So, I'm bored in LoDT. Very much.
The Animation of running men is crappy. That is, I understand that the game for mobile phones and all that, but just do not look at how the local Dubololam fighting melee or throwing grenades.
Management is not responsive.
In The game tactical pause can not be directly included. To Stop the fight, you need to select a fighter and open the Command menu. On the one hand, the process is automated. On the other hand, when something goes wrong, the player will not be able to stop the fight instantly, he needs to find the character, click on it... What If the wrong fighter is singled out? You Will have to close the Command menu and search for the next. Opponents will not wait for us.
The Characters stick to the shelters through the fold. Here all the gameplay is tied to the shootings because of the corners and barricades, as in some joker. Sometimes the icons of safe places are simply not displayed. Sometimes the character begins to run to the shelter, but it turns out that he was taken by another fighter, because they were moving all the detachment.
Sometimes the characters, having extracted the opponent, forget to switch to the next.
Theoretically, the game can kill enemies secretly, but not really. In The stele the hero moves very slowly and, of course, can not catch up with another patrol. And the enemy will not wait. It will unfold and go the other way.
What, maybe we'll wait, hide behind the drawer, and then quietly cut when it gets closer?
Nifiga like that. There are no hide Commands. The Character in the shelter stands there in full growth. Enemies can detect a character through any obstacle if they are in the same compartment.
There are few Weapons. Each kind of trunks is represented in two-three copies, differing among themselves not much. Let's say there is a rifle with a damage of 10, shooting at a distance of 40. And there is a rifle with a damage of 12, shooting at a distance of 35. So technically we have rifles, machine guns, heavy machine guns, snipers, swords, rocket launchers, shotguns and pistols, but the list is long, and choose from nothing.
The characters have skills that can be pumped. Skylly concern basically either skill to own any weapon, or piloting a certain kind of technics. There are passive shooting and hand-fighting skills, they are pumped by themselves and very slowly. All.
Characters are castomized for a certain amount of virtual currency. Money is paid a little, the mission to replay is impossible, and the only source of earnings can be considered the regime of infinite defense.
However, you can not touch anything especially, because from the beginning we already have four fighters with a certain specialization. Why is it necessary to teach the Stormtrooper the skill of firing snipers? Well, he knows. Just buy him a better machine.
Or not to buy, because the old, too, nothing.
The mission Itself is pre-prepared by developers, nothing accidental. This means that: 1) Despite having the skills of managing the fur and other junk, we will not manage the fur until we are allowed by the developers. Well, if it happens on a pair of cards.
2) Given The management's control, the best way to get through the game is to learn which room sits the most evil enemies, and send a guy with a bazooka.
Several times we send into space, there we will give instead of a squad one spaceship. Vaauhuu, staging missions, Krutoteni? No, guys, nothing like that. The Essence of the game for the spaceship is to tighten his cursor in the desired part of the map, not crashing in the asteroids. On The ship In the meantime fly like a moskar enemy fighters. They can be tried to shoot down the ship laser or Point defense-weapons, but it is better to just continue to pull the ship to the control point.
No control over the situation, no tactics. The Ship is going to be the same as the other..........................................
Multiplayer, for obvious reasons, no, but the developers are already preparing MMO in the same setting. It Seems that this game is no more than appendage to their main project.
In General, somehow. It is not worth $15, there is not even talk about anything.