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DOOM Eternal review
by xXWoodinatorXx

The story takes a different turn than the last Doom. It introduces all these different levels of society with demons and demon slayers that we didn’t see in the last. Much more fantasy and less sci fi. I like the change up, I like that they did something unique, but at first I didn’t like it as much as the simpler demons on mars story in the first. As I kept playing it grew on me. By the end I was really enjoying the fun absurdity of this story. The little bits of the lore here and there are pretty dumb if you read them.

The art style and graphics are very well done. The gory kills are very creative. There are a lot of unique kills that are either funny, gruesome or both. After the intense fights if you take a moment to look at the environments they are well done as well. Lots of cool giant dead demons and other things. The visuals and atmosphere are impressive.

Gameplay is very fast paced, constantly hectic and feels great. Its the most chaotic and difficult shooter I’ve played in awhile, and maybe ever. If you stay still for even a moment you are most likely going to die. I’m playing on the ultra-violence difficulty but it is very difficult. Multiple battles I  have thought “this is impossible“ but then I beat it, and the next one is even harder. The first fight with a marauder was ridiculous. I died so many times and it’s only vs the one marauder. The last one I did I wrecked him. Put him in a blender in the middle of a big battle. That improvement gives this game a strong sense of accomplishment that makes the frustrating times worth it. There are some frustrating times but not too many and they occurred more often at the beginning of the game for me. By the end I was dieting once or twice on tough sections but not 10 times. The platforming and puzzles are pretty fun. I like the addition.

You need to look at your map lots in this one because there are so many hidden areas you need to get to in order to actually do all the fights and find all the items. This took a bit of time for me to get used to because I don’t remember having to search like this in the last game. On a few occasions I couldn’t find areas and had to google it because I was getting frustrated but it didn’t happen too often.

This isn’t a fault of the game but I needed a very specific mood to play doom eternal, and I didn’t play for long sessions. Usually 1-2 hour periods and after that my enjoyment starts to get reminiscing returns. It’s because it is so difficult and demanding. After a long day of work this game is too much. Again, not a criticism of the game because I am really enjoying playing it in these 1-2 hour bursts when I’m in the mood. The exception is the last 4 or so hours that I played in one go. It was some of my favourite parts because by that point I had so many upgrades and all the different guns so I started to die less and less. Doom Eternal was a fantastic shooter that did not reach the same heights as Doom 2016 but was very enjoyable nonetheless and I respect them for making some noticeable changes.

Score: A-

Other reviews23

+
«Just one more turn»
«Underrated»
Completed as of writing this review: Base Game with some optional things.

Do you really scroll to see a constructive review for this amazing game? You're only wasting your time. This is a masterpiece of Old-School Shooters and you really need to play it, if you want some non-stop hardcore shooting action!
«Blew my mind»
«Can’t stop playing»
Probably the most engaging FPS ever made.

Got filtered/10
«Constantly dying and enjoy it»
«OST on repeat»
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«Blew my mind»
«Constantly dying and enjoy it»
Just completed today and this is a really solid evolution from 2016's gameplay. Definitely significantly more challenging as well. I like the gameplay loop more here than 2016's since you're not reliant on ammo/armor/health pickups around levels. The combat is very fast paced as a result (and the demons match this). This game is definitely not forgiving if you don't have everything down or if you slip up.

The combat is further improved here by giving enemies specific weaknesses which allows for more mastery of mechanics instead of them just being bullet sponges. Idk how i feel about the game telling you enemy weakpoints before you even encounter them for the first time (should maybe have to figure it out on your own initially) but it sure as hell saved me a lot of strife. Facing axe-bro with no knowledge beforehand might be a little rough. 

The increased movement capabilities are also amazing. I just love how fast this game moves.

Once again, the soundtrack SLAPPZ. My playthrough was probably 30 minutes longer than it should have been because i was jamming to the menu music. 

Lore is further expanded here and i'm very down with it. 

A few cons of this though
- Had some performance issues (playing ps4 version on ps5). In the grand scheme this didn't affect my playthrough that much but this definitely wasn't flawless like 2016 was. Had some frame rate drops, glitched through the map twice. At points i couldn't glory kill enemies, had perpetual stun flashing, also couldn't fire at one point. 
- The design of one particular level was not great imo. 

Overall another must-play fps.
Read more...
«Constantly dying and enjoy it»
«OST on repeat»
In my opinion, this is the greatest FPS game ever made. It took the excellent Doom 2016 game and improved upon it in basically every aspect to the point where the 2016 game simply feels obsolete and sluggish compared to Eternal. This game makes you play smart and it's such a refreshing experience compared to every other FPS game I've ever played. You can't brute force the game with a Super Shotgun and you have incentive to use every weapon and weapon mod at your disposal. Health, armor and ammo being tied to glory kills, flame belch and the chainsaw is straightforward and despite some people saying Eternal's difficulty is nigh-impossible, you have a lot more chances to survive than you ever did in 2016. The combat flows so smoothly as well; being able to dash and double jump feels so good, each weapon feels great to use, each weapon mod has a purpose and is great against a specific enemy, grenades being a fired by a launcher on your back instead of wasting precious seconds arming and throwing them, health and armor upgrades unlocking additional bonus abilities when you unlock them in a certain order. Enemy designs are all fantastic and look very much like they did in the OG DOOM and DOOM II (so do the weapons). Mick Gordon's soundtrack is one of my favorite in any video game, rarely does an OST flow so perfectly with the combat. Lore is pretty interesting and the codex entries are always fun to read. The platforming also isn't that bad and I don't understand all the hate towards it. It's nothing special and it's over in a few seconds. The id engine is the stuff of miracles; it runs so smoothly and the areas look gorgeous, whether it's the hell-torn cities of Earth, the eerie calm of Sentinel Prime, the technologically advanced Urdak, or the landscapes of Mars. 

This isn't even covering the Master Levels or the DLCs which are also amazing (albeit DLC 1 >>> DLC 2 overall).

id Software has created a masterpiece and it's a real shame that it wasn't recognized at all in any game awards. I'm going to savor this game for as long as possible, because it's going to be a very long time before we get anything remotely close to the quality of this game. 
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«Blew my mind»
«Constantly dying and enjoy it»
Just amazing
«Blew my mind»
The pacing is to die for... over an over that is.
«Can’t stop playing»
It's fun, only 2 negatives which is ammo constraints and the marauder being pretty annoying. Other than that, play this and expect to enjoy ripping and tearing