Light theme

DOOM Eternal review
by xXWoodinatorXx

The story takes a different turn than the last Doom. It introduces all these different levels of society with demons and demon slayers that we didn’t see in the last. Much more fantasy and less sci fi. I like the change up, I like that they did something unique, but at first I didn’t like it as much as the simpler demons on mars story in the first. As I kept playing it grew on me. By the end I was really enjoying the fun absurdity of this story. The little bits of the lore here and there are pretty dumb if you read them.

The art style and graphics are very well done. The gory kills are very creative. There are a lot of unique kills that are either funny, gruesome or both. After the intense fights if you take a moment to look at the environments they are well done as well. Lots of cool giant dead demons and other things. The visuals and atmosphere are impressive.

Gameplay is very fast paced, constantly hectic and feels great. Its the most chaotic and difficult shooter I’ve played in awhile, and maybe ever. If you stay still for even a moment you are most likely going to die. I’m playing on the ultra-violence difficulty but it is very difficult. Multiple battles I  have thought “this is impossible“ but then I beat it, and the next one is even harder. The first fight with a marauder was ridiculous. I died so many times and it’s only vs the one marauder. The last one I did I wrecked him. Put him in a blender in the middle of a big battle. That improvement gives this game a strong sense of accomplishment that makes the frustrating times worth it. There are some frustrating times but not too many and they occurred more often at the beginning of the game for me. By the end I was dieting once or twice on tough sections but not 10 times. The platforming and puzzles are pretty fun. I like the addition.

You need to look at your map lots in this one because there are so many hidden areas you need to get to in order to actually do all the fights and find all the items. This took a bit of time for me to get used to because I don’t remember having to search like this in the last game. On a few occasions I couldn’t find areas and had to google it because I was getting frustrated but it didn’t happen too often.

This isn’t a fault of the game but I needed a very specific mood to play doom eternal, and I didn’t play for long sessions. Usually 1-2 hour periods and after that my enjoyment starts to get reminiscing returns. It’s because it is so difficult and demanding. After a long day of work this game is too much. Again, not a criticism of the game because I am really enjoying playing it in these 1-2 hour bursts when I’m in the mood. The exception is the last 4 or so hours that I played in one go. It was some of my favourite parts because by that point I had so many upgrades and all the different guns so I started to die less and less. Doom Eternal was a fantastic shooter that did not reach the same heights as Doom 2016 but was very enjoyable nonetheless and I respect them for making some noticeable changes.

Score: A-

Other reviews16

Just completed today and this is a really solid evolution from 2016's gameplay. Definitely significantly more challenging as well. I like the gameplay loop more here than 2016's since you're not reliant on ammo/armor/health pickups around levels. The combat is very fast paced as a result (and the demons match this). This game is definitely not forgiving if you don't have everything down or if you slip up.

The combat is further improved here by giving enemies specific weaknesses which allows for more mastery of mechanics instead of them just being bullet sponges. Idk how i feel about the game telling you enemy weakpoints before you even encounter them for the first time (should maybe have to figure it out on your own initially) but it sure as hell saved me a lot of strife. Facing axe-bro with no knowledge beforehand might be a little rough. 

The increased movement capabilities are also amazing. I just love how fast this game moves.

Once again, the soundtrack SLAPPZ. My playthrough was probably 30 minutes longer than it should have been because i was jamming to the menu music. 

Lore is further expanded here and i'm very down with it. 

A few cons of this though
- Had some performance issues (playing ps4 version on ps5). In the grand scheme this didn't affect my playthrough that much but this definitely wasn't flawless like 2016 was. Had some frame rate drops, glitched through the map twice. At points i couldn't glory kill enemies, had perpetual stun flashing, also couldn't fire at one point. 
- The design of one particular level was not great imo. 

Overall another must-play fps.
Read more...
«Constantly dying and enjoy it»
«OST on repeat»
In my opinion, this is the greatest FPS game ever made. It took the excellent Doom 2016 game and improved upon it in basically every aspect to the point where the 2016 game simply feels obsolete and sluggish compared to Eternal. This game makes you play smart and it's such a refreshing experience compared to every other FPS game I've ever played. You can't brute force the game with a Super Shotgun and you have incentive to use every weapon and weapon mod at your disposal. Health, armor and ammo being tied to glory kills, flame belch and the chainsaw is straightforward and despite some people saying Eternal's difficulty is nigh-impossible, you have a lot more chances to survive than you ever did in 2016. The combat flows so smoothly as well; being able to dash and double jump feels so good, each weapon feels great to use, each weapon mod has a purpose and is great against a specific enemy, grenades being a fired by a launcher on your back instead of wasting precious seconds arming and throwing them, health and armor upgrades unlocking additional bonus abilities when you unlock them in a certain order. Enemy designs are all fantastic and look very much like they did in the OG DOOM and DOOM II (so do the weapons). Mick Gordon's soundtrack is one of my favorite in any video game, rarely does an OST flow so perfectly with the combat. Lore is pretty interesting and the codex entries are always fun to read. The platforming also isn't that bad and I don't understand all the hate towards it. It's nothing special and it's over in a few seconds. The id engine is the stuff of miracles; it runs so smoothly and the areas look gorgeous, whether it's the hell-torn cities of Earth, the eerie calm of Sentinel Prime, the technologically advanced Urdak, or the landscapes of Mars. 

This isn't even covering the Master Levels or the DLCs which are also amazing (albeit DLC 1 >>> DLC 2 overall).

id Software has created a masterpiece and it's a real shame that it wasn't recognized at all in any game awards. I'm going to savor this game for as long as possible, because it's going to be a very long time before we get anything remotely close to the quality of this game. 
Read more...
«Blew my mind»
«Constantly dying and enjoy it»
Just amazing
«Blew my mind»
The pacing is to die for... over an over that is.
«Can’t stop playing»
It's fun, only 2 negatives which is ammo constraints and the marauder being pretty annoying. Other than that, play this and expect to enjoy ripping and tearing
This game is DOOM 2016 on absolute steroids. Just when you thought Doom couldn't get any crazier, here's Eternal! Gore is gorier, guns are boomier, music is darker, and boss fights are bigger. The cutscenes turn me off a little bit, but this game really is everything you'd ever want in a Doom game.
An amazing game that comes up just short of being exceptional due to a couple decisions made around combat: the game is just as fast paced as its predecessor, but it adds in several layers of resource management. You always need to keep track of health, armor, ammo, and ability timers during battle, all while trying to hit challenge goals and progress through the game. Instead of the raw "rip and tear" power fantasy of the first game, you spend most of your time in the later levels running in circles around the arenas just to pick off a couple zombies for health. While the base stuff under all that is still amazing—the guns, the sounds, the enemy design, the arena design—you're ultimately too busy to truly enjoy it most of the time.
Best FPS ever made 
«Blew my mind»
«Can’t stop playing»
I love how DOOM Eternal kicks it up a few notches from the last game. There's a few changes I think are questionable, but overall I like how things are more complex. You really gotta work your way into becoming a bad ass and it's so rewarding when you get on that level.
«Just one more turn»
«Can’t stop playing»
Favorite Thing: Great, fast-paced combat and an interesting enough story to keep me going.
Least Favorite Thing: The Marauders, by far. "Let's take our fast paced game and slow it down by making an enemy where you have to stand still in just the right place". Brilliant.

Playtime: ~ 15h
Date Completed: 2020-04-09
Enjoyment: 8/10
Recommendation: If you like shooters, it's better than most. If you don't like shooters, it's still worth a try.
Major challenge is here for those looking for it as well as a power trip with mindless ripping and tearing if that’s what you prefer. The accessibility options make Doom Eternal an easy recommendation for everyone. The only real drawback is the platforming that just slows the action down and the multiplayer leaves a lot to be desired and the match making dried up fast. Still I highly recommend Doom Eternal.
«Just one more turn»
«Constantly dying and enjoy it»