In a series as reiterative as Final Fantasy, it's important to note how original the first entry is. Final Fantasy, along with Dragon Quest, really created the format for JRPG's for years. Most of the features commonly found in a modern JRPG can be found back in 1987 in Final Fantasy. What makes Final Fantasy interesting is the areas where it strays from the modern dogma of design. The slower, more deliberate combat, when combined with the heightened difficulty, gives the game a more tactical sense. That isn't to say the difficulty is all positive. The seemingly endless glitches, along with cheap enemy mechanics, can make this game feel just ridiculous. For example, I chose a thief at the beginning, only to find out later that the speed mechanic was broken to the point of nonexistence. Thus, I was starting this already difficult game with a practically useless party member. The cheap instakill enemies made some of the dungeons unbearable. Despite all that, the game still maintains its status as a fun and rewarding adventure.
«Constantly dying and enjoy it»