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DOOM Eternal review
by FAT_DOINK

An amazing game that comes up just short of being exceptional due to a couple decisions made around combat: the game is just as fast paced as its predecessor, but it adds in several layers of resource management. You always need to keep track of health, armor, ammo, and ability timers during battle, all while trying to hit challenge goals and progress through the game. Instead of the raw "rip and tear" power fantasy of the first game, you spend most of your time in the later levels running in circles around the arenas just to pick off a couple zombies for health. While the base stuff under all that is still amazing—the guns, the sounds, the enemy design, the arena design—you're ultimately too busy to truly enjoy it most of the time.

Other reviews10

I love how DOOM Eternal kicks it up a few notches from the last game. There's a few changes I think are questionable, but overall I like how things are more complex. You really gotta work your way into becoming a bad ass and it's so rewarding when you get on that level.
«Just one more turn»
«Can’t stop playing»
Favorite Thing: Great, fast-paced combat and an interesting enough story to keep me going.
Least Favorite Thing: The Marauders, by far. "Let's take our fast paced game and slow it down by making an enemy where you have to stand still in just the right place". Brilliant.

Playtime: ~ 15h
Date Completed: 2020-04-09
Enjoyment: 8/10
Recommendation: If you like shooters, it's better than most. If you don't like shooters, it's still worth a try.
Major challenge is here for those looking for it as well as a power trip with mindless ripping and tearing if that’s what you prefer. The accessibility options make Doom Eternal an easy recommendation for everyone. The only real drawback is the platforming that just slows the action down and the multiplayer leaves a lot to be desired and the match making dried up fast. Still I highly recommend Doom Eternal.
«Just one more turn»
«Constantly dying and enjoy it»
Revolutionary FPS, added an unexpected amount of depth to the gameplay formula of DOOM (2016), to create a strategic, demanding, dynamic and incredibly satisfying game.
«Blew my mind»
«Constantly dying and enjoy it»
The story takes a different turn than the last Doom. It introduces all these different levels of society with demons and demon slayers that we didn’t see in the last. Much more fantasy and less sci fi. I like the change up, I like that they did something unique, but at first I didn’t like it as much as the simpler demons on mars story in the first. As I kept playing it grew on me. By the end I was really enjoying the fun absurdity of this story. The little bits of the lore here and there are pretty dumb if you read them.

The art style and graphics are very well done. The gory kills are very creative. There are a lot of unique kills that are either funny, gruesome or both. After the intense fights if you take a moment to look at the environments they are well done as well. Lots of cool giant dead demons and other things. The visuals and atmosphere are impressive.

Gameplay is very fast paced, constantly hectic and feels great. Its the most chaotic and difficult shooter I’ve played in awhile, and maybe ever. If you stay still for even a moment you are most likely going to die. I’m playing on the ultra-violence difficulty but it is very difficult. Multiple battles I  have thought “this is impossible“ but then I beat it, and the next one is even harder. The first fight with a marauder was ridiculous. I died so many times and it’s only vs the one marauder. The last one I did I wrecked him. Put him in a blender in the middle of a big battle. That improvement gives this game a strong sense of accomplishment that makes the frustrating times worth it. There are some frustrating times but not too many and they occurred more often at the beginning of the game for me. By the end I was dieting once or twice on tough sections but not 10 times. The platforming and puzzles are pretty fun. I like the addition.

You need to look at your map lots in this one because there are so many hidden areas you need to get to in order to actually do all the fights and find all the items. This took a bit of time for me to get used to because I don’t remember having to search like this in the last game. On a few occasions I couldn’t find areas and had to google it because I was getting frustrated but it didn’t happen too often.

This isn’t a fault of the game but I needed a very specific mood to play doom eternal, and I didn’t play for long sessions. Usually 1-2 hour periods and after that my enjoyment starts to get reminiscing returns. It’s because it is so difficult and demanding. After a long day of work this game is too much. Again, not a criticism of the game because I am really enjoying playing it in these 1-2 hour bursts when I’m in the mood. The exception is the last 4 or so hours that I played in one go. It was some of my favourite parts because by that point I had so many upgrades and all the different guns so I started to die less and less. Doom Eternal was a fantastic shooter that did not reach the same heights as Doom 2016 but was very enjoyable nonetheless and I respect them for making some noticeable changes.

Score: A-
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I can't recommend this game solely because of Marauders. They are the single worst designed enemy in any DOOM game to date. As for the rest of the game, the level design is overall worse than DOOM 2016, and there's a tacked on progression system that feels like it locking you out of Doomguy's full kit. To get fully upgraded, you have to take a break from the action and go on a scavenger hunt around each level. Any one of these things would have been okay on their own, but all of it together makes this a subpar game when compared to 2016.

Some others have said the combat system itself is overloaded. I have to agree, but I don't see this as a negative. You absolutely HAVE to use all of the tools available to you, including several skills that are all on different cooldowns, in order to survive on the two hardest difficulties. This results in extremely frantic combat. I enjoy it, but I can see this being a downside for some. 

The level design is just... baffling? They kept the "arena" focused design of DOOM 2016, but made the arenas extremely difficult to navigate effectively, with pits to avoid, sticky goo that prevents you from moving, slower movement speed, a rechargeable dash, and monkey bars (?). I found myself distracted with the environment and hunting for ammo/trash mobs entirely too often. 

Subpar level design, tacky progression systems, terribly low ammo pools, and Marauders being overall terrible make DOOM Eternal a disappointment. 

I echo a lot of the thoughts in the following review. I strongly recommend reading it if you're interested in DOOM Eternal. https://steamcommunity.com/id/BlackKnight0303/recommended/782330/
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DOOM Eternal is one of this years most highly anticipated games, and now that it's out, it does not disappoint. If you thought the 2016 DOOM was insane, just wait til you play this one.

Taking place after the 2016 game, DOOM Eternal takes the fight to Earth as you once again play as the Doom Slayer to bring an end to the demonic threat once and for all. Story-wise this game is surprisingly detailed, giving Doom Slayer an origin and plenty of interesting lore if you're interested. It's told through some of the many collectibles throughout the game, each one telling you a deeper story as you progress. It's also quite a bit longer than the first DOOM, so there's more to enjoy!

While the first game pretty much went back and forth between Mars and Hell in levels that, honestly, all looked pretty similar. The level designs were still great, but could've used more variety. DOOM Eternal on the other hand had a lot more variety. Worlds and levels are each unique and different, and level designs are also more plentiful. On top of some beautiful graphics, it's easy to stop and stare at each new landscape.

The game-play still includes everything we loved about the first game, just cranked to eleven. You get more weapons, more demons, and more powers. It's also quite a bit harder than ever before. Instead of just blasting away at demons with everything you got, there's a more strategic element to this game. Enemies now have weak points, certain weapons that're more effective, and overall each demon should be gone about individually. It requires a lot of quick thinking and reflexes. On top of that enemies are just stronger, especially the new ones. Eternal is unforgiving in it's difficulty spike, but overall so rewarding once you breathe that sigh of relief after an intense battle is won. 

Another unique feature to the game is the Fortress of Doom, which is essentially a home base for you to go to after each mission. You can use items found throughout each map to unlock new bonuses, as well as to test your skills in the training arena. Along to way you'll find cool collectibles from toys to records to show off in your new base.

You can tell the developers put a ton of effort and care into this game. While a lot of the simplicity of DOOM (2016) is preferred for me personally, most of what the franchise has to offer has been surpassed in this wonderful, gory, and insane piece of work. 

Rating: 9/10
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«Blew my mind»
«Can’t stop playing»
Doom Eternal is the only FPS as good as Doom Eternal
«Blew my mind»
«Can’t stop playing»