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Halo 2: Anniversary review

Despite the new coat of paint, this is still the highly flawed Halo 2 underneath. Encounter design is occasionally interesting, but generally relies on bizarre, retired tropes like enemies spawning behind you, or coming in wave after wave. Levels are still composed of nearly identical rooms, often placed right next to each other, which make it difficult to know if you're going in the right direction or backtracking. Most frustrating of all, levels are not designed with clear paths, so you'll often spend a few minutes looking around only to realize that you need to stand on some random purple circle in order to progress.

If you're playing just for the multiplayer, it might be kind of alright. If you're a newcomer the adjustment period is not pleasant, and you'll spend a lot of time getting absolutely annihilated by people who have been playing for over 10 years.
«Oh God i managed it»