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God of War I review
by stackjack

Pretty button-mashy but definitely classic. Incredibly E P I C and unique tale. Big fan, can’t wait to play the rest of the series

Enemies are pretty tanky on normal mode, combat can get a little tedious at times. Quick-time events are present but they're not completely intolerable. The latter half of the game is basically just one massive dungeon (a very cool one though). The Hades jump puzzles will haunt me for ages. Had to take a break and come back to complete those. Switched to easy mode after a few deaths in the final boss fight bc I just got tired. Was super close on my third attempt on normal but w/e. Use roll + R1 for fast travel lol. 

Surprisingly challenging and actually requires you to use your brain ever so slightly with clever use of mechanics unlike the majority of contemporary games. Feel like this will have been a good primer/training ground for Dark Souls for me, learning to counter enemies and pay attention to level design, considering that 90% of the games I've played are mindless shooters. Took me about a week to play through using short sessions. Overall yeah, had a pretty good time, cool game

Other reviews8

Could've had more bosses but a very fun start to the franchise
Has this game aged well? yesn't.

There are some things I loved about it. The OST was insane and matched the atmosphere. The graphics were impressive to a 2009 game. I played the PS3 HD version in an emulator (RPCS3) with about 6k resolution at 60 fps. It ran smoothly. The plot was a good surprise though. Yeah, the characters act in a unidimensional way, but the development shows more than you expect. Kratos' grief is a good motive to f*ck everyone around. I'm really excited about the next two games. But yeah, the gameplay was a mixed experience.

I appreciate it more than the new GoW games, but it obviously has some limitations since it is a 2005 game. The predisposed perspective is good sometimes because it gives the developers good control over the art direction involving the game. Although, it is a pain in the *ss sometimes from time to time. It gets even worse in platform moments - and they are a lot. Nothing is sadder than dying from a jump because the camera changed in the middle of it. Most of the time it works, I'm not gonna exaggerate, but it is a pain in the *ss.

Another thing that got on my nerves was the crowd control mechanics. The number of enemies that can and will incapacitate you for some seconds, causing chain damage, is insane. You have to play dirty and in an ugly way with some of them because the game is broken occasionally. And what about the time to kill? omg. Some enemies have so much HP it is ridiculous - and I need to be clear: it's not a difficult fight, just a time-consuming and boring one. Why Kratos, a badass character, is fighting for so long with an... bull. Dude. The final boss was unfair either, but at least was the final boss.

Well, I liked the experience in the end and will surely play the next games. 
«Can’t stop playing»
«That ending!»
Man this sure started something big
I cannot start counting how many times I have played this game over and over and over again as a kid.; and also recently on a PS2 emulator. This is a MASTERPIECE of its time. The concept, the story, the design, the graphics, the OST... everything here is flawlessly done! It has some logic flaws to it for the sake of extending the game in puzzles and stages completion, but, even then, it IS a ZEUSdamn masterpiece!!!
God of War is, to me, one of the most impactful action video games released in the early 2000s. The combo based hack and slash combat, the action-adventure elements, the puzzles, all of these things can be seen in the industry today in some way or another. This game, hands down changed the hack and slash genre going forward, that cannot be contested. God of War centers on its main protagonist/ anti-hero Kratos, a Spartan general who was in service to Ares, the Greek God of war, and who has done terrible things in service to his master and is shackled to that pain and horror. This game was the first of the series that tracks Kratos’s rise to power as an Olympian. To cease Ares’s attack on Athens, the gods of Olympus enlist Kratos to retrieve Pandora’s Box, the only weapon capable of defeating a god. Kratos must travel to Pandora’s Temple, brave the traps and hazards within, retrieve the box and have his revenge with the Greek Pantheon promising to absolve him of his sins. Therein lies the beauty of this game. It has some lofty concepts, but it’s about fallible characters ultimately. The gods help Kratos along the way by giving him special items and abilities to use in battle. This game and God of War II, both pull this off organically. But in other games, especially the prequel and in-betwee-quel games, the weapons and powers feel so obligatory and the game seems to begrudgingly grant them to you out of entitlement and loyalty to the franchise as opposed to organically as this game did. The design of this dark take on Ancient Greece is very cool and unique. The characters themselves embody a lot of traits and attributes from Greek mythology and art, but at the same time there is a strange gothic feel and aesthetic to the game that sets it apart from more traditional depictions of Ancient Greece (as seen in games like Assassin’s Creed Odyssey). The voice acting is very good as well as the sound design. However, sometime the game is difficult and quirky in what it demands the player t do. Balancing acts on precarious ledges, dodging blades, killing enemies within a time limit, performing a minigame button mashing contest, all of these things present some form of frustration as you go through the game. The demands aren’t impossibly, just annoying. God of War is a fantastic game and is probably one of the best games ever made. I will never regret taking my friend’s advice and picking up this game.

Rating: 4.5/5