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Velocity Ultra review
by Petrucci

Good shooting game on Vita, quite playable.

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Translated by
Microsoft from Russian
The Goal of the game is to fly on a ship, and for a certain time to collect at the level of the right amount of oval pieces, or even all collect better. The Ship can teleport, and arrange teleporters. Include the map, and teleport to the desired part of the level. Two firing modes, the main forward, and the clamping space shells can be in all directions to shoot. If you clamp the clutch, the ship accelerates. The Levels are divided into three groups. In the first you need to shoot at certain numbers to unlock the passage, search for suitable on the map, and in the right order to deactivate. The Second type of levels-scored by the opponents, blocking the way a little. The Third type-it is necessary to pass on speed, given time a little on passage of level. That's basically it. The First level seemed boring, but then played out, it became more or less interesting to play. But then the game again after 30 levels sag, nothing new, all the same. But I still patiently passed all the levels)) In general, the main disadvantage of the game-a small amount of variety, after 25-30 level all the same. I'd Add some bosses. And so in all levels of the same graphics, and do in principle the same thing. But The game is still not bad, for a few hours to captivate can. 6 out of 10 can be put. I Took retail for 10 rubles.
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Translated by
Microsoft from Deutsch
A Shoot 'Em-up that's not just about pure Ballers and Dodging! Through Bombs that can be shot in all 4 Directions; The scroll boost that you desperately need for Situations where you are under Time Pressure; Short Distance Teleports, which overcome Walls and Long-distance Teleports To return to important Points in the Level, the Levels are designed to be challenging, varied and tricky. The optical Design, rather simple, does not really change within the large Level Palette (50 normal Levels + ~ 20 Bonus Sound Engravings), but often happens enough on the Screen, so that one is glad to have internalized Familiar graphics and they To be able to identify quickly. Missions are initiated with one or two handsomely drawn Comic Graphics to bring in a little sense and Story. I personally consider The Sci-five-inspired Soundtrack To be worth buying and listening to. While the Levels are "perfect" to complete with Ease at the Beginning, as the game Progresses, it becomes increasingly difficult to deliver a good Result. In my Opinion, a very good Learning Curve for every Player, from Casual to Professional. (If you find the first Levels much too easy to get boring, you can simply use the scroll boost more often) High-score hunters don't miss out here either. There is both a global Statistic and one for Friends. I Played with an XBox controller and was very happy with the button Mapping as well as the Reaction of the Sticks. The Game offers both a Pre-game and In-game options menu. Together with both, you get all the necessary Settings. All in all, I spent considerably more Time playing it than I originally wanted to and took a surprising Amount of pleasure in improving my Medals and collecting More Achievements.
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