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Digital E3 with Serious Sam 4! It was amazing! Great idea, all companies need to follow an example.
Ori and the Will of the Wisps does the near impossible and tops Ori’s first adventure, which was a near flawless gaming experience. Recapturing the magic of the first and building on it, Ori 2 creates a familiar setting but the entire experience is enhanced in new important ways. There’s the addition of multiple attack options and upgrades, side quests that lead you to achieve 100% of unlockable items, an amazing poingnant story, and so much more. Highly recommend!
Scarlet Nexus is a surprisingly large game with varying quality. The game shares a lot of similarities with other “anime” RPG’s of the past few years, notably Tales of Arise and Astral Chain. I 100% completed the game, both Yuito and Kasane’s stories and all achievements, and I think only part of the game is worth your time.

 There are 12 “Phases”, and Yuito and Kasane have their own stories for the first 9 Phases of Scarlet Nexus. Yuito’s story is the stronger of the two, with more satisfying combat, a more cohesive story, and access to better abilities. When your party comes back together in Chapter 10, Scarlet Nexus’ gameplay begins to shine. With the full kit at your disposal, the gameplay is extremely engaging and satisfying, the chemistry between characters picks up, and the story finally focuses on the main conflict. Chapter 10 and 12 are also the longest and most gameplay heavy, giving you plenty of time to enjoy the fully-powered gameplay. Up until this point, you get interrupted frequently with cutscenes, never letting you settle into the combat. I was ready to “Not Recommend” this game when I finished Chapter 8, but the final chapters changed my mind.The final chapter also includes some stellar boss fights that make the most of these mechanics, music, and characters.

 Unless you really enjoyed your first ~30 hour playthrough and are hungry for more, there’s very little reason to play through it again with the other protagonist. Kasane’s story has very little additional insights, and there is no secret ending that gets unlocked when you finish both. There are some additional combat encounters, achievements, a couple cool setpieces, and a bit more character development, but it took an additional 20 hours and barely felt worth it.

 Throughout the game, you’ll have chances to play “Bond Episodes” with your companions. These are meant to be played as they become available, as they tie into the story, but can be skipped if you don’t care for the supporting cast. I enjoyed them, and thought each character had great development, if a bit trope-y. They did tend to come in waves between Phases, leading to lengthy intermissions from the main story. Sometimes this didn’t make much sense and was disconnected from the sense of urgency present in the main scenario. I also disliked the “gift giving” you had to partake in, as it was mostly just navigating through menus and watching the same “thankyou” animation over and over. Each character has a culmination in their arc at the end, which was an unexpected but very welcome finishing touch. The story would have felt anti-climactic without them, as they're very much a part of it.

 The presentation is good, but not perfect. The music ranges from generic to “biopunk electro-swing”. The visual design, while a bit hard to see clearly in some busy encounters, is pulled off well. The “brain-punk” world design is interesting, and the monster design was good, but not varied enough. The cutscenes are about 80% comic style stills with voice acting ontop. I would have liked to see more done with the concept, but it’s kept fairly basic throughout. The other 20% are very smooth 3D animated cutscenes. The english voices were passable (with a couple remarkable performances by Karen and Arashi), and the translation didn’t have any glaring issues, just a few inaccurate subtitles. On my rig (GTX970 i5-4670k), performance was an issue at first and it took some time digging into settings to get the video to stop stuttering (1440p60fps) and to get the audio balance right (SFX were way too loud, preventing the music from being heard). There were some other technical issues, like the lock-on camera not behaving, and the minimap is rotation-locked, but the map menu cannot be. I appreciated the fact that dialogue during gameplay never got cut off or interrupted, so I could play at my own pace and didn’t have to stop and listen for fear of triggering an encounter up ahead. It's a thoughtful bit of level design I wish was more popular.

 My only complaints from a gameplay standpoint are that it felt like the damage balance was off. Enemies hit way too hard, and the “armor” equipment barely did anything. The fights vs humans always felt unfair, with projectile attacks impossible to see coming. I would have welcomed the ability to interrupt long attack animations with a dodge, as the most powerful and visually satisfying attack combos always leave you open for attack.

 If you’re a fan of other flashy anime action games like Astral Chain and Tales Of, you’ll likely enjoy Scarlet Nexus. Unless you really fell in love with the world and characters, I wouldn’t recommend doing the second playthrough, as it doesn’t add anything substantial to the experience. Crank up the music and get in the flow of combat, but don't forget to take a breather now and again to catch up with your companions.
«Liked before it became a hit»
!!! Reality Graphic !!!
Reality Game
«Just one more turn»
!!!!!!!!!! Super !!!!!!!!
Fascinating idea, but does not exactly hold up 4 decades later. 
Best game ever made, cringe, ew, perfect, astonishing. You better
download it right now!
Picture of my cat (in the middle of the text) 
«Blew my mind»
«Just one more turn»
liked it before it became a hit
«Liked before it became a hit»
it was fine i suppose
«Ugly as my life»
Extremely fun and unique fighting game.
One of the first games I've played with my buddies.

Love the art style. And what a banger of a soundtrack.

The characters are very diverse and have their unique playstyle, while remaining with a very simple gameplay, which adds more to the enjoyment of the game.

Highly recommended.
«Can’t stop playing»
«Better with friends»
Favorite fighting game of all time. What an absolute gem.

It came to point where my buddy and I would just sit casually in training mode for hours testing moves, combos and game mechanics while browsing the excellent guide (at and just trying and figuring characters out.

Great and easy-to-play for casuals, but extremely competitive at the high level to its depth and innovative gameplay mechanics.
«Blew my mind»
«Just one more turn»
For me, this game is the definition of Exceptional.
It's one of my absolute favorite experiences in all of my gaming journey, since I was like 10. 

Satisfactory hits all the spots when it comes to base-building, sandbox, strategy/simulation and factorio-like games.

Unlike factorio, though, which is known for much more intense playthrough, Satisfactory is on the calming end of the spectrum, with its atmospheric world building, relaxing background music and liberty in choosing how to play it;
Yet it's as addicting and as rewarding. And the fact that it's in First-Person compliments that.

Whenever I open this game, I forget about time, life and everything, and just spend the next 8 hours or more building my factories and wondering around in the open yet beautiful world of Satisfactory.

The game also supports Co-op, which is a plus. But I haven't tested it yet, so I'm looking forward to that.

Finally, this gem of a game, which may not be for everyone, is, and will always be, one of my top games of all time.
«Blew my mind»
«Can’t stop playing»