Aaron Meyers
Artist, Designer
Aaron Meyers is a games artist and designer. Meyers has been working with Aspyr Media, Obsidian Entertainment, Lucasfilm and Techland. Meyers's first published game was Tempest 2000 released in 1994. Then, Aaron Meyers went on to work on Redneck Rampage as the artist. Meyers also worked on Cloud developed by Division of Interactive Media at the University of Southern California for PC. Most lately, Aaron Meyers worked on Torment: Tides of Numenera.