Jason Martin
Artist, Producer
Jason Martin is a games artist and producer. Martin has been working with Bethesda Softworks, id Software, Bethesda Game Studios and Panic Button. Martin's first published game was DOOM (2016) released in 2016. Then, Jason Martin went on to work on Quake Champions as the artist. Later, Martin also was part of the team who developed My Island published by SnowBaby Games for PC. Most recently, Jason Martin was involved in the development of DOOM Eternal.
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