12 orbits
About
12 orbits is the only local multiplayer game for 2-12 people at once, no matter what you play on. If you can read this, be it on a PC, a laptop or even a tablet, you probably have everything you need. Additional controllers are supported, but not required unless you prefer to have a little more elbow room.
The game can be set up in seconds, even for 12 players at once. Rounds take about 5 minutes each. 12 orbits is friendly, competitive and a little chaotic. It is simple enough to quickly teach a group how to play it, but varied and deep enough to keep them entertained for a long time.
You can choose from 4 game modes, two of them for teams, with each one focused on a different playstyle. All of them adjust to any number of players from 2 - 12, so you can start small and add players as they come along.
Features
Game Modes
▶ Arena
Fill the arena with spheres of your own color and avoid those of your opponents. A bullet hell game that constantly grows more intense.
▶ Multiball (Teams)
Kind of like football, but with exploding goals and multiple balls at once, which change color all the time.
▶ Trails
Collect spheres to grow longer than your opponents. Then block their path and pay attention to your own. And should the other players try to keep their distance, just fling your spheres at them.
▶ Blizzard (Teams)
Defend against a whole shower of spheres at once, and send them right back where they came from.
FAQ
My keyboard / touchscreen supports only 3 – 5 inputs at a time.
Will this even work?
Yes! 12 orbits needs only one button per player, and never requires button mashing or keeping that button pressed down. This makes it highly unlikely for too many buttons to ever be pressed during the same frame, even with 12 players at once.
There is only partial controller support. Does this mean I cannot play from my couch / in Big Picture Mode?
The game can be controlled entirely with a gamepad. But you will have to press Enter once to skip the launcher, that's why I cannot say it has full controller support. Sorry about that.
Is there a colorblind mode?
Not yet, unfortunately. Depending on the type of colorblindness, playing with all 12 players at once will be difficult at this time, as each avatar is identified only by color. For fewer players, a suitable set of colors can be selected. Proper support for (partial) color blindness is planned, but it is unavailable as it goes right now.
Since this is a one-button game, does it also support One Switch inputs?
Yes, including the menus. More information on this can be found here
http://12orbits.com/OneSwitch.html
The game can be set up in seconds, even for 12 players at once. Rounds take about 5 minutes each. 12 orbits is friendly, competitive and a little chaotic. It is simple enough to quickly teach a group how to play it, but varied and deep enough to keep them entertained for a long time.
You can choose from 4 game modes, two of them for teams, with each one focused on a different playstyle. All of them adjust to any number of players from 2 - 12, so you can start small and add players as they come along.
Features
- Competitive local multiplayer for everyone at once. Anywhere. On anything.
- 4 vastly different game modes to choose from
- Setup takes seconds, even for 12 players at once
- The basic mechanics are simple and can be taught to a group quickly
- ...yet they provide you with a lot of room for mastery and competition
- One Switch accessible
Game Modes
▶ Arena
Fill the arena with spheres of your own color and avoid those of your opponents. A bullet hell game that constantly grows more intense.
▶ Multiball (Teams)
Kind of like football, but with exploding goals and multiple balls at once, which change color all the time.
▶ Trails
Collect spheres to grow longer than your opponents. Then block their path and pay attention to your own. And should the other players try to keep their distance, just fling your spheres at them.
▶ Blizzard (Teams)
Defend against a whole shower of spheres at once, and send them right back where they came from.
FAQ
My keyboard / touchscreen supports only 3 – 5 inputs at a time.
Will this even work?
Yes! 12 orbits needs only one button per player, and never requires button mashing or keeping that button pressed down. This makes it highly unlikely for too many buttons to ever be pressed during the same frame, even with 12 players at once.
There is only partial controller support. Does this mean I cannot play from my couch / in Big Picture Mode?
The game can be controlled entirely with a gamepad. But you will have to press Enter once to skip the launcher, that's why I cannot say it has full controller support. Sorry about that.
Is there a colorblind mode?
Not yet, unfortunately. Depending on the type of colorblindness, playing with all 12 players at once will be difficult at this time, as each avatar is identified only by color. For fewer players, a suitable set of colors can be selected. Proper support for (partial) color blindness is planned, but it is unavailable as it goes right now.
Since this is a one-button game, does it also support One Switch inputs?
Yes, including the menus. More information on this can be found here
http://12orbits.com/OneSwitch.html
System requirements for macOS
Minimum:
- OS: Mac OS X 10.8+
- Storage: 150 MB available space
System requirements for Nintendo Switch
System requirements for PC
Minimum:
- OS: Windows XP, Vista, 7, 8, 10
- Processor: Intel Atom
- Memory: 1 GB RAM
- Storage: 150 MB available space
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04+
- Processor: Intel Atom
- Memory: 2 GB RAM
System requirements for iOS
iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8
12 orbits reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
[EARLY REÊ]
I will follow the Game very eagerly, I had initially played the Game apparently with the wrong Settings so that there were some Bugs in me like the Controls in the Options.
Now I started it again with other Settings and it's all where it should be.
Once you have the spin out, it's also a lot of Fun. However, it will be difficult to keep the Fun Factor up on duration.
But for In Between, it's always a nice Pastime.
The Game idee is quite simple, but it doesn't mean that this would be bad.
Nevertheless, I will take a little Time to give this Game a Review that deserves it.
The Developers seem to be very behind it to improve the Game (Which is, of course, very gratifying), so definitely write a Review of 12orbits as well.
The Multiplayer doesn't seem to have really got started yet.
I just can't find Any Players. Hopefully that's still changing.
It would be Desirable if there was a Tutorial On the Modifications.
.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"12 orbits" is a Multiplayer casual One-finger party game for 2-12 People.
The Principle is very simple. Each Player chooses a Color. From a Bird'S Eye view, on a limited Playing Surface, all the Character always runs forward and bounce off at the Edges of the game with the tried-and-tested Incident-equaliser angle principle. Each Playing Field we can choose at the Start of a Game has differently distributed Orbitals. In other words, when we get into their Gravity range, we turn around a Center like a Planet. At the Touch Of a button, we can free ourselves from the Spin and continue to float straight ahead as before, but in a different Direction, depending on where we have just been in Orbit. Change Of direction can therefore only be made by turning the orbit gravity on and Off. On the Playing Surfaces there are also white Dots that we color in our Color when we strip them.
With this Principle, the Game creates four different Game Modes in which either each is played for themselves or in two Teams. In a Mode, for example, our Character is simply destroyed when we hit a different Point. In another, it is important to bugger points into the opponent's goal.
This creates an extremely fun, compromising Party game, the rounds of which often last only half To a minute. As a result, no one has to wait too long for their next Deployment.
Because the Game principle is easy to grasp and everyone only needs to press a single Button, not gaming-savvy comrades Can participate in the Fun without any problems.
The Graphics are suitably simple, as are the Sounds. The Mechanics work intuitively and directly. The Idea and the resulting skill-conceited and well thought-out Design can be particularly convincing. In addition, terrific: That up to 12 People can gamble together on one Device at the same time and it is quickly accessible to everyone.
Rating: 8/10 Atmosphere-/10 Story 6/10 Graphic 6/10 Sound 8/10 Game Mechanics 8/10 Balancing 7/10 Game Pass Conclusion: Small, fine Party play.
7/10 Overall Rating