Average Playtime: 4 hours

28 Waves Later

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28 Waves Later - Try to survive when there's a swarm of monsters coming at you! Zombies won't let you rest even for a minute. Imagine you're in a closed space and zombies are closing in on you. You can use 9 types of weapons. Only one case of ammo. Kill zombies to get weapons, medkits and ammo. Pass increasingly difficult levels. Perfect your game skills. Be cool, play and reach your goals in the game. Even the most bloodthirsty zombie hunters will like this game.
Platforms
Release date
Developer
Dagestan Technology
Publisher
Dagestan Technology
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Microsoft® Windows® XP / Vista / 7 / 8.1 / 10
  • Processor: Dual Core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8600 GT
  • DirectX: Version 9.0
  • Storage: 200 MB available space
  • Sound Card: DirectX® Compatible
Recommended:
  • OS: Microsoft® Windows® 7 / 8.1
  • Processor: Dual Core 3.0+ GHz or higher
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9600 GT
  • DirectX: Version 9.0
  • Storage: 200 MB available space
  • Sound Card: DirectX® Compatible
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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28 Waves Later reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Don't answer the short Game time, I didn't stand it any longer! First Of all: The Gameplay itself is simple and not hard, n classic TopDown Shooter. But what bothers me seriously is: The Step Noise. No, not the completely too big Maps on which you look for the 1 Zombie that is a lot of eternity n wolf, Which is still Rumbling (Which is why the 30 Minute. 25 of them I was looking for a Dirty Somombie!), Neeeein ... This stupid and, above all, growing louder SCHRITTGERÄUSCH! The Joke is: As long as you fire the gun, the noise falls silent. Well, you could explain that when you ball it you don't hear it, but as soon as you stop the Fire, it comes back and gets louder and louder ... As if somewhere sound file Was playing over and over again ... That doesn't sound like running, but as if a letter Pigeon Packed with LSD kept hammering her Head To a Window pane ... Achja, if you get this far, don't put you off the Skimpy ammunition ... You won't find any, so at least I haven't found any, but as soon as the Stock falls on ZERO, you make MINUS ... No, you didn't read out ... The Counter Goes incessantly into the Minus Area, i.e.-34/0......Merkste wat? No Idea how far that goes, at-350 I stopped ... But That was only so much so that I don't have to endure this horrible stepping noise ... So all in all, you should urgently leave your Fingers off it and leave your Money in Your Bag! That's worth the Effort and the Money!
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Translated by
Microsoft from Deutsch
"28 Waves Later" is a Top-Down zombie shooter. The Story is as short as it is generic. Experiment went wrong, all The Zombies become, all the Zombies Balloon away. In some Levels we talk to People, but they remain quite monosyllabic. Technically, we have a classic, pretty heavily zoomed Top-down shooter. The Opponents are the much-known, a Normal, a Dicker that endures more, a Quick, etc. As usual, they like to hang on To corners or Bushes of the mostly quite small and manageable Maps, which is to our Advantage. Otherwise, it's usually called running backwards and stupid permanent ballers. Even the big Pseudo-soses are so easy to cut down. Especially with the stronger Weapons we get in the Course of The Game. Graphically, the Gameching is actually very weak (Unity), but the Color Mood hits quite well. For that, the Sound is very rudimentary. Our Steps bear a frapante Resemblance to our Shots. The Aiming works physically. At what technical Level the Program is cuckling around, however, it can be quickly illustrated at one Point. Our first Standard Gun Has several Magazines that also need to be reloaded. Once these are used up, we can magically continue to ball on indefinitely as our Ammunition counter moves further and further into the Minus area. Big Advantage of this: We don't have to Reload anymore and can just ball through. So quickly the Creak empties, then you have a big Advantage. Otherwise, the Whole thing remains repetetive, boring and uninspired. We Like to have to kill 1-3 Zombies to create the Level and then jump very slowly, because otherwise you can't get around, over the whole Map, to find the lost Colleagues. Good Game Design looks markedly different. Rating: 5/10 Atmosphere 3/10 Story 6/10 Graphic 4/10 Sound 4/10 Game Mechanics 3/10 Balancing 4/10 Game Pass Conclusion: 28 Waves later I still looked Out to Sea. 4/10 Overall Rating
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