2D Procedural Dungeon Generator
About
Small demo for practice purposes, it is based on the first Binding Of Isaac game (flash version)
- It only has rectangular shaped rooms.
- The procedural algorithm is the simplest drunkard's walk possible.
As it is a prototype I already thinked about improving the generation speed, room shapes and room styles (randomizing the tiles), will upload any update when I have time to implement them.
You can see the code here: GitHub
Controls:I'v added a simple RTS like camera controller.
Also implemented a main menu from the Escape key to input the number of rooms the dungeon will have.
Movement:
- WASD or screen edges with mouse for moving the camera.
- Shift to accelerate the movement.
- Spacebar to generate new dungeons.