30 Second Quest Fest
Stop playing that silly phone game all day. There's a lot of life to live and I only want thirty seconds of yours, once per day.
30 Second Quest Fest is a mobile games experiment. Basically, I wanted to question a bunch of underlying game design norms. For example, what if you couldn't replay a game immediately after losing in it? What if that wait time was elongated to a few days' time? Would you learn and get better at the game? Would you even play it if your time was in part scheduled by the game itself?
30 Second Quest Fest is a lot like WarioWare, Inc. except probably not as fun. Still, I'm glad I put it together and I hope it makes you think just a little bit.
I currently only have an .apk available for Android users. An iOS version may be available in the future.