Average Playtime: 2 hours

Out There: Oceans of Time

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About

Modern Wolf presents Out There: Oceans of Time, developed by Mi-Clos Studio, the creators of Out There and Sigma Theory.
In a far-flung corner of the universe where humans are a disdained minority, you were entrusted with transporting the most dangerous being alive to an impregnable prison—and it escaped. Now you must lead a team of explorers, misfits, and bounty hunters on a galaxy-spanning mission of redemption to find the Archon and recapture it before it is too late.
Out There: Oceans of Time is the sequel to Out There, the half-million-unit-selling indie hit from Mi-Clos Studio. An ambitious new vision for the Out There universe, Oceans of Time will thrill fans of the previous game but you don't need to have played the original to love this new edition: Oceans of Time is a standalone story in the Out There saga.
FeaturesExplore a vast 3D universe that is different every time you play
Meet strange alien beings and learn to communicate, trade, and conduct diplomacy with them as you build a coalition of allies in your quest to find the Archon
Manage your crew and officers, recruiting new members from the alien races you encounter
Find and salvage new ships to commandeer for your missions
Lead your away teams on daring expeditions to probe derelict spaceships, ancient cities, and desolate planets to learn their secrets
Upgrade and maintain your ship, managing scarce resources that can be replenished through trade or planetary exploration
Weave your way through a epic branching narrative with multiple endings told through interactive cel-shaded cutscenes written by FibreTigre and illustrated by renowned artist Benjamin Carre (Transformers: Age of Extinction, Alone in the Dark)

Platforms
Release date
Developer
Mi-Clos Studio
Publisher
Modern Wolf, Fractale
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7 or later
  • Graphics: 2GB memory
Recommended:
  • OS: Windows 7 or later
  • Graphics: 4GB memory
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Last Modified: Jun 19, 2026

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Out There: Oceans of Time reviews and comments

Out There: Oceans of Time is a game I wanted to love more than I actually did. Everything is there for a great indie space opera: a fascinating universe, quality writing, sublime illustrations, and rare narrative ambition. But the game trips over its own mechanics. The uneven balancing and convoluted resource management regularly break the enjoyment, and the inability to choose between a measured narrative experience and a demanding roguelite leaves an impression of incompleteness. The world and writing are the highlights – thoughtful, poetic, filled with weighty choices. The hand-drawn art is stunning. The soundtrack is atmospheric and perfect. But the roguelite structure constantly clashes with the narrative focus. Resource management is needlessly complex, balancing is all over the place, and death sends you back to the start, punishing you for engaging with the story. It never fully commits to being one thing or the other. Mi-Clos Studio delivers an endearing, beautiful title packed with good ideas, but it needed serious balancing work to hold all its promises. Recommended for patient interactive fiction fans willing to overlook its flaws. A wasted potential, but a journey still worth taking for the right reasons. Full French review: https://rogueh24.fr/test-du-jeu-out-there-oceans-of-time/
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