60 Seconds to Fade

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---------------------------- GAMEPLAY ---------------------------- 

You can use WASD or ARROWS to move. When you are close to an enemy in north, south, east or west you enter the battle and this plays automatically. Killing monsters gives you gold, the currency of this game.

When you either die or you run out of time, then you can buy maximum health and potions in the shop with left click.

------------------------------ STORY ------------------------------

In this game you play as Estelle, she is looking for her little sister... When she was about to leave the search, she opened her eyes only to see that there was a big castle in front of her. This is the castle of the Dark Lord. This evil creature can control time and space and its extremely dangerous.

----------------------------- CREDITS -----------------------------

Game design and code: Luis Jimenez (Magna)
Start Menu and Ending Theme: "The Last Encounter" and "Lively Meadow" by Matthew Pablo
Intro Theme: "Theme 1" by Jordan Trudgett
Game Theme: "Battle Theme" by Cynicmusic Font: RPGSystem

Game Sounds: FreeSounds.org and OpenGameArt.org
Art: Mostly mine but I have to mention: OpenGameArt - Dungeon Crawl Tiles
Challenge used for the jam: "In a song"
Made for VinJam. Focus: Collectibles and Theme: "There and Back"

------------------------- SPECIAL THANKS ------------------------- 

To you for playing!

Platforms
Genre
Release date
Developer
MagnaGames
Age rating
Not rated

System requirements for PC

System requirements for Web

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Last Modified: Sep 25, 2020

Where to buy

itch.io