Average Playtime: 1 hour

688(I) Hunter/Killer

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688(I) Hunter/Killer, the most realistic submarine simulation ever developed for PC. Master the sonar and weapons control systems, learn to develop real target situations and outfit your boat with the latest advanced weaponry. Then use your skills to complete the tour of duty and earn your dolphins to become a true submariner.
  • A truly authentic simulation: Developed by Sonalysts, a defense contractor who designs submarine simulators for the US Navy
  • Over 12 detailed operating stations: Control all aspects of submarine warfare, including the sonar suite, fire control, helm and target motion analysis
  • Real-World Terrain: Ocean depth and water density for the entire globe are based on actual satellite topographical data
  • Real-life situations: Conduct detailed training and single missions, plus a full campaign based on political analysis from real world situations
  • Multiplayer Warfare: Seek and Destroy up to 8 players over the internet or LAN
  • Full 3D Technology: Full 3D technology allows for multiple camera views and accurate 3D models of over 20 different naval weapons platforms
  • Complete Control: Manage all of the resources of your submarine, including crewmen training and weapons load-outs
Release date
Strategy First
Age rating
Not rated

System requirements for PC

Recommended: Windows 2000/XP, Pentium III, 256MB RAM, 1.5G Hard drive space, 32MB video card (Nvidia Geforce or ATI Radeon) DirectX 8.1 compatible sound card
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Last Modified: Aug 28, 2019

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688(I) Hunter/Killer reviews and comments

Translated by
Microsoft from Deutsch
The best and realistic Submarine simulation Games with Sub Command and especially Dangerous Waters. The Game is so Complex, but whoever has bitten himself in there is really Fun. Graphic, of course, goes by the way. Even Silent Hunter 3 can't keep up with it, although I have all The parts of the row as well.
Translated by
Microsoft from Spain
This game is already noticed a lot of the years, of course the graphics do not make the game, but here the temporary barrier is too big. If This game interests you, I recommend you go directly to the Sub Command which is better, at least as far as the convenience of user interface usage is concerned. Or buy the 688 (I), Sub Command, Fleet Command, and Dangerous Waters package.
Translated by
Microsoft from Swedish
This is one of those really REALLY advanced submarine simulators that is extremely complicated at first and it is also highly recommended that you have the manual for the game to consult along with ingame glossary for more information about the subs, boats and what not. Surpisingly enough, despite being a 1997 release, it runs absolutely perfectly on my Windows 7 Ultimate stationary.
Translated by
Microsoft from Deutsch
This Game is so Complex that it took me an Hour to understand the Functions of the whole Switch of the submarine. All in English, of course, and incomprehensible to ignorant of the Subject Area. So if you're really really a submarine fan. Then leave it anyway. It's just not fun and takes forever to drive from A to B, even if you can run the Time faster. Don't
Translated by
Microsoft from French
Early years 1990, first Simu experience of this type with http://www.Listal.com/game/688-sub-attack-31636: failed but after reading qqs books of Tom Clancy (in pursuit of Red October and especially Red Storm), I retted and there the foot. 688 (I ° Hunter/killer released almost 10 years later has the same strengths as his illustrious predecessor but adds a better interface. It is necessary to cling, to document, not to be afraid to track a sonar track for hours, briefly like the simulations "realistic" I find this game on steam, after losing my CD of the time. Dive without hesitation!
Translated by
Microsoft from French
Excellent underwater simulation game with a lot of detail in equipment and techniques of tracking, identification and calculation of firing solution. But... as for the other games in the Sonalyst Pack:-If you have trouble with English, drop it,-if you hate to do tutorial or read a manual, drop it (unless you are radarist IRL, the use of comm rooms does not improvise),-if you are not a cado r in DIY Setup to run antedilucome games on modern bikes, let it go,-if an outdated Visual and interface you are rebuting, drop it,-if you loved the simplicity and rhythm of a crash dive and hated the complexity and the softness of a silent Hunter, drop it.
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