A Colossal Interruption
About
You've fallen asleep on the couch again when you're jolted awake by a loud explosion. An emergency broadcast alert is blaring...
"It's coming. Get out of the city."
How long has it been going on for? How long do you have left?
A Colossal Interruption is a PSX-style retro horror game that was made by one person in two days for the Haunted PS1 Wretched Weekend 1. It should take you around 5 minutes to complete.
Controls:
MoveWASDInteractFSprintShiftOpen/Close Pause MenuESCCredits:
Created by: Kevin Hutchins
Using:
FPS Controller by Breogán Hackett
Retro 3D Shader Pack by LEAKYFINGERS
Models by Kenney and Quaternius
This was an interesting learning experience for me. All my previous Unity games haven't been in a retro style (well, not explicitly aimed at that), have generally been procedurally generated, and usually done in a more expansive timespan. I ended up cutting a lot of corners, whether by leaving placeholder not-quite-period-appropriate 3D models in or by removing interactability from the game, and ended up with much less polish than I'm happy with. Still, I'm content with what I achieved.
NOTE: Because I only have a Windows machine, it's the only platform I've tested on. I've posted Mac and Linux builds, but I have no idea if they work or not. Be aware that they may be buggy, and may not work entirely. If you let me know in the comments, I'll try to resolve the issue.