A Koi Story
About
Jinlong, a 12 year old that wants a pet dragon, has decided to bring his pet fish up to a waterfall to see if it will turn into a dragon. The mischevious water spirits in the forest do what they can to taunt and dissuade him.
DevelopmentThis is a school project I've been working on for the last 6 months at the Academy of Interactive entertainment! A big part of the project is the path that winds up the mountain! The Path is generated at runtime before you start each time. I'm still working to refine it and hopefully eventually have it fully procedural! Right now, you'll notice the foliage is always different, and the path winds differently each time.
One of the major improvements I'm looking to make
There's no dedicated controls page, but currently the gamepad control scheme is shown on the pause menu. The mouse and keyboard commands are:
- WASD - Move
- Left Mouse- Standard Attack
- Center Mouse - Ranged Attack
- Right Mouse - 360 Power attack
The character's stats are currently only sited in the Orb investment screen with little description (sorry!). A better UI for the Orb Investment screen is in the works.
- Health- How much damage Jin can take before he must retreat home
- Attack - How much damage jin can deal while attacking
- Standard Attack - Base Power 60
- Ranged Attack - Base power 40, stops and pushes enemies back a bit.
- Wide Attack - Base Power 100, has a 2 second cooldown before it can be used again. (currently, no UI for cooldown)
- Defense - How well Jin resists damage.
- Speed - How quickly Jin can move.
The damage formula is - (P *(A/D) * (L/100))
- P-Attacker's attack power (ie, standard attack base power 60)
- A-Attackers attack stat
- D-Defender's defense stat
- L-Attacker's level