A Simple Gift
About
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Changelog:
1.1.1 - Properly scaling UI based on full-screen view
1.1.0 - Added Ending icon list to intro and in-game
1.0.3 - Bugfix: Removed skip input lag on endings
1.0.2 - Updated content and spelling issues throughout
1.0.1 - Updated volume of sounds to something not ear-shattering
1.0.0 - Main release
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Made for Minijam 32 - https://itch.io/jam/mini-jam-32-explosion
Theme: Explosions
Limitation: Destruction must be a core gameplay mechanic
The goal for this prototype / release was explosions. The rest of the game is just a vehicle for those explosions. There are elements of a roguelike in the pathing and movement of the main character. This is the first game jam where I created nearly all the pixelart tile pieces used in the game. The art took a day and some change. The rest of the technical implementation was done over 2 days.
What Made It: Text events along the path, multiple endings (9 in total), tile floor variations, destructible obstacles, basic light-on-tilemap action, EXPLOOOSIONS.
What Didn't Make It: 3 endings related to monsters, monsters, light-based monster-fighting dynamic, deeper cave levels and puzzles, forest level.
What I Learned:
- Flexibility vs maintainability. Instead of over-engineering a proper set of scripts, I went hog wild making scripts and game objects that fit the bill in Unity. Results? Yes. Maintainability? Ohh ho ho no.
- While I was able to flex some creative pixel muscle, it was required of me at some point during the dev cycle to find free art assets for the explosion and characters, Thomas and Claudia. See credits below for sources.
- Sleep is still important. As much as caffeine.
- Sound added so much depth, and was expected. Getting sound to fire for the first time means I will put it at higher priority. Looking at you next, music.
- Becoming more solid in Pixel Perfect Unity layouts. What was once a few hour chore was complete in 20 minutes.
Credits:
Anthony Gross
Font - "Hello World"
Public domain, GPL, OFL
Ansimuz - https://ansimuz.itch.io
Explosion animations pack - https://ansimuz.itch.io/explosion-animations-pack
Creative Commons Zero v1.0 Universal
Tiny RPG Town - https://ansimuz.itch.io/tiny-rpg-town
Creative Commons Zero v1.0 Universal
Please leave feedback or issues in comments below, or hit me up on Discord. Thank you for playing and I hope you enjoy!