Alan Wake 2
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Alan Wake 2 is a survival horror game with an intense atmosphere and a twisted, layered, psychological story - it is the long awaited sequel to Remedy Entertainment's award-winning 2010 psychological thriller, Alan Wake, and 2021's Alan Wake Remastered.
System requirements for PlayStation 5
System requirements for Xbox Series S/X
System requirements for PC
Where to buy
Alan Wake 2 reviews and comments
Remedy's use of the latest technology available to us from DLSS to path-traced raytracing and many others make the graphics more realistic than almost any other game that I have played. The story for Alan Wake 2 is exceptional, full of twists, and turns it never failed to surprise and amaze me. The story of many points made me just take a moment at the end of chapter screen, listening to the music and trying to wrap my head around what just happened. I can say with full confidence that Alan Wake 2, is one of if not the best game that I have played from this year's release cycle. It will be a strong contender for game of the year. Furthermore, the musical composition and interweaving of music as a narrative device is phenomenal and unlike anything I have ever seen. It is one of, if not the single best full length game for lovecraftian fiction that I have played.
I am writing this review only minutes after completing Alan Wake 2. Once I've had some time to digest this masterpiece of a game and it's exceptional ending I will include more information.
Alan Wake 2 has an amazing beginning. The graphics and art direction are on point, and that's undeniable. It is slow, but that's okay. With time, you become more and more engaged in the investigation. I really liked how they approached the concept of the mind palace and how it works smoothly. Alan's narrative works quite well too. The OST is also good. Unfortunately, the positives end here.
Look, Act 1 and 2 - with Saga - are not perfect but work really well. There is a lot of boring walking, but the investigation keeps growing. You collect data, think about it with Saga, and curiosity comes naturally. Unfortunately, when you are forced to play as Alan Wake, the flaws of this game become evident.
If you're going to sacrifice gameplay, Remedy, make sure your plot is solid. Alan Wake's session is so boring. Things start to get hella confusing, and you're forced to explore the "leads" anyway. Ninety percent of the time, you're walking, encountering some talking ghosts, and collecting... lights (?) to change the scenario - and repeat that until exhaustion. Oh my God. Feels overcomplicated on purpose, just to be pretentious, like Tenet. And you know the worst part? This game only has the investigation to offer.
After playing for 6 hours, I didn't care about any of the characters. None of them. I wouldn't care if they died. The dialogue is not Remedy's strong suit, and the characters feel lifeless. Want an example? Saga, a typical methodical and rational detective, sees a guy come back from the dead without a heart. What does she do? Goes into the forest at night minutes later. She and her partner didn't question their beliefs even once. What about assessing the risk? This woman has children at home but clearly doesn't care.
I honestly ask you: if the characters don't take the story seriously, why should I? That proves my point. If you, at some point, lose interest in the main investigation, beyond the graphics, there's no reason to play this game at all.