All Walls Must Fall
About
Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever.
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
All Walls Must Fall features a killer soundtrack that reacts to the gameplay, and features original music from talented artists drawn from both the Berlin club scene and the world of video game music:
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
- Isometric action-tactics game for Windows, Mac and Linux
- Hybrid real-time / simultaneous turn-based tactical gameplay
- Procedurally generated levels and campaign that plays different every time
- Sci-Fi noir Berlin as a divided city in which the Cold War never ended
- Mind-bending time manipulation abilities that allow you to experiment with possible futures and rewind to the past.
- Synaesthetic nightclub environments and audio
- A simulation sandbox featuring crowd simulation and destructible objects
- A parable that reflects on free will, moral ambiguity and the meaning of freedom
- Developed by a team of former AAA professionals using Unreal Engine 4
All Walls Must Fall features a killer soundtrack that reacts to the gameplay, and features original music from talented artists drawn from both the Berlin club scene and the world of video game music:
- Jukio Kallio (Nuclear Throne, LUFTRAUSERS, Bleed 2)
- Ben Prunty (FTL, Darkside Detective, Into the Breach)
- Kuedo (Knives, Planet Mu)
- The Orion Correlation and Lost & Found (Voidance records)
- Mona Mur (Kane & Lynch 2: Dog Days, Velvet Assassin)
- muuutsch (inbetweengames)
System requirements for PC
Minimum:
- OS: 64-bit Windows 7
- Processor: Dual-core Intel or AMD processor
- Memory: 4 GB RAM
- Graphics: DX10 compatible video card
- DirectX: Version 10
- Storage: 2 GB available space
Recommended:
- OS: 64-bit Windows 7 or later
- Processor: Quad-core Intel or AMD processor 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: DX11 compatible video card
- DirectX: Version 11
- Storage: 2 GB available space
System requirements for macOS
Minimum:
- OS: Mac OS X 10.11.6 or later
- Processor: Dual-core Intel processor
- Memory: 4 GB RAM
- Graphics: Metal compatible graphics card
- Storage: 2 GB available space
Recommended:
- OS: Mac OS X 10.11.6 or later
- Processor: Quad-core Intel processor 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: Metal compatible graphics card
- Storage: 2 GB available space
System requirements for Linux
Minimum:
- OS: 64-bit OS
- Processor: Dual-core Intel processor
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ support
- Storage: 2 GB available space
Recommended:
- OS: 64-bit OS
- Processor: Quad-core Intel or AMD processor 2.5 GHz or faster
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ support
- Storage: 2 GB available space
All Walls Must Fall reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
The Absolute Plus is disco music. The Design is very reminded of the first X-Komah (actually, just like the mission of one soldier game and felt).
The Key feature-time management, as a full rollback of events, and return only Kaya, or all but Kaya.
The Game consists of twelve quests grouped into four arches of three quests. The Difference between them is small, and as the passage of complexity is not that much increases, if not reduced, taking into account the purchase of new equipment. I mean, the complexity is 3 out of 10.
Almost all dialogues are random, but a few dialogues that reveal the story are very good.
There is no Full-fledged nonlinearity-one way or another you finish the same twelve tasks, coming to any of two possible results.
Should I take it? Yes, if you like this aesthetics, if you are not afraid of homosexuality (the game takes place in the night gay clubs of East Berlin), if you do not expect much (in fact, the first hour of the game is revealed completely, and the question is only whether you need Kai and want to You to help him), and if you are in principle willing to walk on the cells and be careful, as the agent of the Secret Service. No-In all other cases.
You can Compare with Invisible, Inc. If you like this game, this may well please.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Early Access Review Initially I was very speculative because I am not normally the Top-Down Strategist. (My many lost Rounds in Anno & Co. speak for themselves ^^ ... But I digress) When I was offered the game I had to think about it for a very long time, but then I was able to bring myself to watch it on the Live Stream. I find It very positive that I found it extremely easy to Get started. It only requires a reasonably good English (currently, whether this is still changing, I don't know, but I prefer to write it with me in the Review) and Heads to successfully master the Puzzles/Levels. Once you have the Spin out of the Game, you start to save as much as possible in the In-game currency "Time." I didn't notice that while Playing, but when I watched the VoD, I noticed it very much with me. :D
So You start to think more strategically in order to choose the shortest Route possible and to get the Opponents done as quickly as possible. If you don't Manage that and you need too much Time, you can't rewind.
Due to the fact that this Game also offers several Modes is likely to be there for everyone.
Overall, I'm not "done" with the Game yet and I'm excited to see what else to expect. If you follow the Team on Twitter, you can always get an Insight into what will find your Way into the Game next.
In the End, there is only one thing to tell me: Anyone who liked XCOM or Crypt of the Necro Dancer (saugeiles Game) will surely like this Game too. It definitely has its Charm and can be bought quietly.