Alphaman (alpha version)
About
In order to test out my abilities in creating a platformer and learn Godot 3.0, I decided to proto-type this megaman-classic-like game.
If you would like to contribute art or music, feel free to PM me. If you would like to work for money on a future project ("Project Omega") that is technically a sequel to this, but higher in scope, please contact me at [email protected]
Now featuring Chefbot and Usherbot levels and bosses + their weapons!
Controls:
- Move left and right: Arrow Keys
- Jump: X
- Shoot: C
- Charge for Free Secondary Weapon Use: Hold C
- Shoot Secondary Weapon: V
- Switch Secondary Weapon: S & D
- Dash: Shift
- Climb: Up Arrow
Bugs fixed since initial upload - re-download if you're experiencing them:
Known bugs / issues:
- Fixed a bug that was crashing some people's game when they selected Usherbot's Stage. (May 4, 2018 @ 9:39am) Please re-download for the fix. Sorry!
- Chefbot's stage background cuts off then appears
- If you get to the roof in Usherbot's stage then immediate bail off the ladder, the camera will be broken for the rest of the stage
- Bullets go behind ladders
- Some enemies can see you across rooms
0.1.0a:
- Changed base resolution to 360x270 feel closer to "classic" megaman.
- No longer have to be on the floor to recover from hit or swinging sword
- Secondary weapons added with weapon energy resource
- Weapons added: Knife Throw and Holy Water/Fire
- New Level: Usherbot's stage
- Improved Chefbot's in game sprite
- Added boss doors
0.0.2a:
- Added sword charge attack
- Added dashing (shift)
- Added wall climbing (not practical in the demo level, but it's there nonetheless)
- Fixed issues caused by forcing game to not be in vsync mode
- Fixed sound effect and graphic glitch if you jumped at a certain height
0.0.1a:
- Getting hit while on a ladder would stun you in the air, softlocking the game
- Energy gains would pause if you got hit until the hit animation finished
- Refined the "feel" of the jumps and movements
- Changed some enemy heights and behaviors to "feel" better
Also supports controllers.
Credits:
Programing/Design:
Trey Cockrell (@Trueyomic)
Music/Sound Effects:
Ryunocore
Music and SFX taken from When It Hits the Fan, another Heartfelt Games LLC production