AmusementPark
About
Hey!
Thank you for downloading my game!
I don't know HOW you found it, but here we are...
The game is a simple Theme Park building simulator I made for fun and for training my coding skills.
It was made using the LibGDX Game engine and JAVA.
You can build decoration (Grass, shrubs, trees) -> they improve the general mood of your park
You can build Attractions -> they also improve the mood, they can break randomly
You can build food/drink buildings -> also improve mood
currently there is no way of saving your park.
Your park has a mood which is influenced by guests and stuff you build
The guests get random interests, so they might want something to eat or to drink or want to use an attraction
if you can't please them, they get angry and leave the park while they decrease your park's mood
You get money by guests entering your park and by selling food / drinks / ice cream. The higher your mood, the more guests will enter your park.
The guests spawn in the center tile of the park entrance, so you will have to build your paths from there.
Guests can only walk on paths (and paths with trashcan)
The entrance to attractions always is the bottom left tile of the attraction, so make sure to build a path there.
if you're interested, you can see some more backend information by pressing TAB. You can see the paths of the people in your park.
Also you can see by how much your attractions are filled (orange bar above attraction) and how many people are currently waiting to enjoy
the attraction (grey bar above attraction)
The controls are in the README.txt, which is in the .zip.
Have fun!
If you have any questions or feedback, feel free to contact me via itch.io or mail: [email protected]
Repository btw: https://gitlab.com/JanEhehalt/AmusementPark
:)