Arcane Island

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About

https://itch.io/jam/7drl-challenge-2021

https://github.com/sponrad/7drl2021

I made Arcane Island for the 2021 7DRL Challenge. 

I've wanted to do the challenge for over a decade! Arcane Island is inspired by my favorites like Dungeon Crawl and ADOM, as well as games I haven't played at all like Master of Magic (not a roguelike!) and Mage Knight (a boardgame!). 

The game was initially envisioned as more of a rome the countryside taking out villages/keeps type thing with really big spell scale, HOWEVER, my plans changed during the challenge and we ended up with a single screen island and not that much spell scale.

I worked on this from Friday March 5 to Friday March 12 and used the Godot game engine.

You control a power hungry Wizard on a monster infested island covered in clouds.

How to play

Use the cast button in the lower left to cast spells. Use those spells to explore the tiny island. You win by casting the Spell of Mastery or by defeating the big boss at the far east side.

Spells cost mana to cast and you earn mana each turn based on your power. Increase power through spells or by finding power up items.

Some spells, like summons, also have an upkeep cost which you have to pay mana for every turn.

Monsters wake up when they are attacked (at really high turn counts everything wakes up eventually)

New spells have to be researched before they can be cast, research is just an initial up front mana cost.

Commands

Z - opens/closes the spell select window

X - opens/closes the spell research window

C - recasts your last spell (also the cast button next to the spell icon will do this)

Space - Confirm for start and restart game, and initiates the selected UI item

Arrow keys - select UI items

Mouse/touch for everything else

Platforms
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Developer
sponrad
Age rating
Not rated

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Last Modified: Mar 15, 2021

Where to buy

itch.io