Arcanum: Of Steamworks and Magick Obscura
About
An Industrial Revolution in a World of Magick
Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of Ancient runes and steamworks, of magick and machines, of sorcery and science. Welcome to the land of Arcanum.Character Design allows you to customize your character any way you choose
Whether you choose magick or technology, the Arcanum world adapts and responds to your character's development
Classless, point-based attribute system allows for limitless creativity in guiding your character's development
8 basic stats, such as Strength and Charisma
More than a dozen derived stats, from Poison Resistance to Character Speed
16 Primary skills, including Gambling and Healing
80 Spells with 16 Colleges of Magick
56 technological degrees within 8 disciplinesExtraordinary Adventure Features
Explore a world as vast as it is mysterious-it would take over 30 real-time hours to traverse the land of Arcanum
Meet more than 300 unique characters and monster types across this huge land
Many means exist to solve the myriad quests, from dueling to discourse to thievery
Take on a band of ogres in real-time, or plan your strategy through turn-based combat - you decide
Accurate day and night cycles affect the gameplay, from combat to thieving skills
Automatic character management lets action-oriented players delve into the quest at hand
Create your own worlds or play the included multiplayer scenario online cooperatively or competively
System requirements for PC
- OS: Windows XP / Vista / 7 / 8
- Processor: 1.0 GHz
- Memory: 256 MB RAM
- Graphics: DirectX 7 Compatible 3D Card
- DirectX: Version 7.0
- Storage: 1200 MB available space
- Sound Card: DirectX Compatible
- Processor: 1.4 GHz
- Memory: 512 MB RAM
- Graphics: DirectX 9 Compatible 3D Card
- DirectX: Version 9.0
- Sound Card: DirectX Compatible
Where to buy
Arcanum: Of Steamworks and Magick Obscura reviews and comments
Our journey in Arcanum begins with a crash of an airship, which was assaulted for unknown reasons by a group of bandits in air fighters. Being the only one survivor of the crash, we have to find a reason why it happened and who is responsible for it. To solve the mystery, the only thing we have is an advice of a dying man: "find a boy and give him this ring. It's all up to you, my friend". And then, we are moving out for our quest. Main storyline has all what it should have: there's a mystery, there is a secret assassin society, there are wrong and good choices, even few interesting plot twists. As for the main quest - not only I found it properly done, but it also assured me that developers of the game were capable of creating pretty interesting storyline and lore. They also gave us a plenty of possibilities for creating a character: warrior, mage, archer, gunslinger etc. The character creator menu can be overwhelming at the start. The best way to understand it is to just play a game, so better be ready that you might start all over again to upgrade your skills effectively.
This open world has over 80 locations to visit: bigger towns, smaller towns, camps, caves, islands, ruins, castles and many others. Exploring the world won't make them easy to find, since non of them appears on the world map even if our route goes next to them, and that is a huge flaw in my opinion. Original Fallouts had no such problem for example, because locations became visible to us when we moved nearby. In Arcanum, in most cases we will find out the specifics about visiting places through dialogues. Unfortunately, even if someone will tell us about certain locations and we will visit them, not many of them will be interesting. Also, exploring them can be a time consuming quest. Most of the buildings in Arcanum cities and villages look exactly the same, there is no recognition points to find our way around, and because of that at the beginning of the game it's very easy to get lost in large cities. To make exploring easier for us, developers gave names to most of the streets in the game, but it seems more like a design laziness. Architecture in a world of magic and machines (since it's steampunk) should give to the developers a lot of space for artistic expression, but this aspect of the game was not treated with the attention it deserves. World of Arcanum - despite all of its potential - lacks artistic uniqueness and brings no emotions to the player through its visuals.
One of the biggest problems of this game is its illegibility: it lacks of deeper interaction with its world and characters. A simple icon of eyeglass, a possibility of taking a closer look at the environement (terrain, objects, characters) to see its better description would be a great improvement in a game that uses 2D graphics. Yet, it isn't there, neither the situation-log (like Pip Boy 2000 from Fallout games). For this reason, specifics of the world around us are very poor. Of course we can find books throughout our journey that could explain the nature of Arcanum to us, but I am talking about actual options of experiencing its world right here and right now. The fact that areas are big and full of different objects and characters, it's a shame that a player does not get proper tools to explore it and manipulate through it. Illegibility creates a compulsion that pushes us to ask all the questions and speak with as many NPCs as we can. As it seems pretty cool in the beginning - since the dialogues in RPGs are important - the result is not enjoyable at all. "More" not always means "better". Arcanum gives us a liberty to speak with almost every character in the game (you can also kill everyone if you want), but not many of NPCs has something interesting to say. 90% of dialogues in this game concentrates around asking about news in town, trading, looking for a way somewhere or playing dice. There is nothing interesting in such dialogues at all, and at some point in the game we are starting to figuring out which NPCs might have something interesting to say. In most cases there is no way to distinguish which characters are important and which ones are useful only to show us the way; the only option is to talk with all of them, and find out for ourselves. Usually in RPGs you can't speak with everybody, but when you finally meet a NPC that you can talk to, dialogue with him most probably will reward you with information, quest, his story, he might share his personal feelings about the in game world. Unfortunately, dialogues in Arcanum are not interesting at all. If we are patient enough to look through all the NPCs on the screen, someone finally will give us a quest or information about important people's whereabaouts. Until we find them, we can start to feel overwhelmed by size of the world of Arcanum.
Side-quests themselves are mostly fetch-ones: bring me this, bring me that, which should be expected. What bothers me, is that the main story quests are a proof that developers are capable of creating interesting scenarios, yet in a world of this size (I will repeat: there's over 80 locations that we can visit) there is not so many side quests that might be interesting. The ones I remembered the most were the "Ghost of Bessie Toone" and the one with mastering melee combat (there's a sad love story involved).
The last aspect of the game that I will speak of is its combat: it's not balanced properly! We can choose between turn-based or real-time mode - we change it by pressing space. The beginning of the game might be tough (I've played on hard difficulty as half elve) and we can have a really hard time with the bandits, especially when it comes to hand in hand combat, but it's normal: we need more experience, more equipement, good companions. But even if we level up pretty well and we are managing to take care of ourselves and our crew, one of the main quests will take us to the location where we will have to fight with several golems. At this point of the game most of the players should be confused, since not only our weapon breaks on them, but also they can kill us with few hits only, so it should be good to keep them on distance, but if throughout your game you wanted to create a melee-based character: you're in trouble. Watch out, because Black Mountains are one the most annoying parts of the game. There's more: fighting can be pretty messy, since our characters are dropping very often their weapons. It happens mostly in real-time combat mode, that after few moments we realize that one of our characters is fighting using bare hands and we have no idea where he or she lost its weapon - our companions, nor our protagonist have no self preservation instinct to pick it up automatically without our direct order. Basically, a challenge of combat in this game was over for me when I have found a strong companion. And with that much of a force in my team, no enemy, no bandit and no boss was no longer a problem.
To be finished: I can't recommend this game. Of course it can still find its fans, maybe some old-school & hardcore RPG players will find it interesting, but for me it just aged pretty badly. It has its pros, but they are dissapearing in the blackness of dull dialogues, non-balanced combat and uninteresting locations. 5/10.
Microsoft from Russian
Microsoft from Russian
Microsoft from Russian