Average Playtime: 1 hour

Arcanum: Of Steamworks and Magick Obscura

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An Industrial Revolution in a World of Magick Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of Ancient runes and steamworks, of magick and machines, of sorcery and science. Welcome to the land of Arcanum.Character Design allows you to customize your character any way you choose Whether you choose magick or technology, the Arcanum world adapts and responds to your character's development Classless, point-based attribute system allows for limitless creativity in guiding your character's development 8 basic stats, such as Strength and Charisma More than a dozen derived stats, from Poison Resistance to Character Speed 16 Primary skills, including Gambling and Healing 80 Spells with 16 Colleges of Magick 56 technological degrees within 8 disciplinesExtraordinary Adventure Features Explore a world as vast as it is mysterious-it would take over 30 real-time hours to traverse the land of Arcanum Meet more than 300 unique characters and monster types across this huge land Many means exist to solve the myriad quests, from dueling to discourse to thievery Take on a band of ogres in real-time, or plan your strategy through turn-based combat - you decide Accurate day and night cycles affect the gameplay, from combat to thieving skills Automatic character management lets action-oriented players delve into the quest at hand Create your own worlds or play the included multiplayer scenario online cooperatively or competively
Metacritic rating
Release date
Aug 21, 2001
Troika Games
Activision Blizzard
Age rating
13+ Teen

System requirements for PC

  • OS: Windows XP / Vista / 7 / 8
  • Processor: 1.0 GHz
  • Memory: 256 MB RAM
  • Graphics: DirectX 7 Compatible 3D Card
  • DirectX: Version 7.0
  • Storage: 1200 MB available space
  • Sound Card: DirectX Compatible
  • Processor: 1.4 GHz
  • Memory: 512 MB RAM
  • Graphics: DirectX 9 Compatible 3D Card
  • DirectX: Version 9.0
  • Sound Card: DirectX Compatible
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Last Modified: Sep 17, 2019

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Arcanum: Of Steamworks and Magick Obscura reviews and comments

Translated by
Microsoft from Russian
Eeeeee! Arkanum is back! The best, in my opinion, RPG. Strange, of course, that the razslaves did not guess to shove in IT support of normal permissions, but for this long ago there are patches, so it is no difference. Frankly, even after 15 years I would have bought it and for a lot of money than two hundred. It is a standard, in some way, unique and unique. However, this fact does not prevent still hope for a chic sequel. All fans of the smart RPG definitely recommend-the game is chic in all forms. It is so atmospheric and cozy that, barely running it, it felt like sitting by the fireplace and smoking a pipe, talking about the adventures with Franklin Payne for the new number of "Taranitsa" and looking at his legendary large-caliber rifle.
Translated by
Microsoft from Russian
"We had 2 bundles of dynamite, 75 rounds of cartridges, 5 fragmentation grenades, half cans of fuel and a whole set of gears and capacitors of all sorts and colors, elecsiirs, as well as a flamethrower, a revolver, a box of grenades, a pint of antidepressant and two dozen servings of medicinal ointments. Not that it was a necessary reserve for stripping the Danja, but if began to collect loot, it becomes difficult to stop. The Only thing that caused my apprehension is the tranquilizer. Nothing in the world is more helpless, irresponsible and vicious than a sleepy magician. I knew that sooner or later we would move on to that rubbish. " Classic of the Genre: + Flexible Role-playing system, space for wagering for every taste + Amazing and exciting world + a Peculiar charm of local dialogues + Beautiful and enchanting music "I am not interested in hearing your lies, dog! Prepare to Die! "
Translated by
Microsoft from Russian
Once the game did not for the sake of speculation with the publisher's background and super profits, but because it was, what to tell the world, what to share, what to draw. That is Why the soul is felt in the game: in the style, in the design, in the Laura, in the dialogues, in the intentions. The Soundtrack is still, probably, the brightest of them all games-it is not enough OST will remember in almost 20 years. Now It is fashionable to talk about "fatigue from Hollywood"-which, in general, and understandable-but, given all the sprawling cohort audience gamers (who have already ceased to be marginalized, becoming actually a social norm), it is time to talk about Fatigue from Triple (their mother) Hey publishers, riveting dull GMO strictly in planned mode. The Main thing in the other. No matter How frustrating the graphics in Arcas or in Folsom, but just imagine what it was necessary to invest in the project to close the (schedule) eyes, to give vent to the imagination and again walk the same paths, meeting not characters, and old acquaintances. P.S. Of Course, you can not play without external patches. And Despite the current Karabas in the face of the Aktivizhn to the game has the most indirect attitude, the purchase of this miracle of the controller-a voice against the hateful Stolotovoye Batlfildov, assassins and misunderstandings 76
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