Average Playtime: 4 hours

Army General

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Army General is a turnbased strategy game that depicts the desert warfare in Northern Afrika and parts of the Mediterranean sea during World War II.
Fight back the Italian invasion of Egypt in 1940 with the Desert Rats or advance to Suez with the Afrikakorps in 1941/42. Adjust your units to the challenges of each map by exchanging officers, equipment and subordinate units. Create your own maps and campaings for yourself or to share it with other players.Main features
  • Detailed background maps as well as combat and movement animations
  • Highly customizable units that allow to form plenty of individual entities
  • More than 450 officers of ten nations, able to gain experience and evolve through battles
  • 250 different equipments for land, air and sea combat such as tanks, bombers and battleships
  • Different support units that are subordinate to the main unit and differ for nations and unit types
  • Editor to create your own scenarios and campaigns
Additional information
  • Divisions and regiments with different characteristics
  • 58 special parameters for unit types that influence game situations like attacks on special terrain
  • Keep your own army during a solo campaign
  • 20 scenarios that are combined in the German main campaign
  • 5 scenarios that form the British "Operation Compass" campaign
  • Tutorial series to introduce important aspects of the game
Release date
Phobetor, Plug In Digital
Age rating
Not rated

System requirements for PC

  • OS: 7,8,10 64-bit
  • Processor: 2,5 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1024x768
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • OS: 7,8,10 64-bit
  • Processor: 2,5 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1920x1080
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

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Army General reviews and comments

Translated by
Microsoft from Deutsch
Am rather divided according to the current State of affairs. On The one hand, I like a lot of great Approaches to the game Mechanics on the other hand, I'm bothered by numerous Operating difficulties. The "Recommendation" here is more likely to be regarded as provisional and allows for a benevolent addition To future Improvements in the interface. Positives:-Personally, I like the antiquated Graphics. Reminds Me of old Tank general Times. -Modification possibilities of the Units: They can be set up either as small Regiments or as large Divisions. For this purpose, 1-2 Additional Battalions such as Flamethrowers, additional Shooters, etc., can be added. -Each Unit gets its own Officer from an available Officer Pool, which can be rudimentary to influence. In This way, new Officers can be unlocked by Additional Targets or, after a successful Mission, you alternatively opt for Additional Resources or Additional Officers. -Missions play their way down (at least so far) ... Negatives:-... But sometimes too brisk. I hope that more extensive Missions will be added as the Campaign progresses. -The Quality of a User Interface is defined by its Intuitivity. In other Words, Ideally you can do without a Glance at the Manual And without waiting For Flashpoints. This is not how it works at all. Supplies and Reinforcement Allocation are unnecessarily bulky solved by several Clicks (first click on a Plus, then confirm on a Hook button). The entire Unit menu would have been better solved via a separate, right-click activated context menu with a short Drop-down List. -When The Troop Is set Up at the Beginning of the mission, units are suddenly no Longer Able to be set up when the Units are clicked alternately and the Screen is scrolling. Extremely annoying! -In General, the short, Concise Target Formulations in the Game are sufficient. At Notnevents, however, the Information is so patchy that the Player is only confused. Example: Later in The Axis Campaign, the British Launch a Counter-attack to the Discharge of Tobruk. One is asked to divert from his Core Force a Defensive Association consisting of 6 EInunits. AN SO ONE WORLD MUST BUT KLAR FORMULIERT WORLD, HOW IT DAERCH WEITERGEHT! Because I have puzzled here:-whether you only play with the Partial Association afterwards. In that Case, I would have used only the best Units. -whether the Defense Association is used only once and is then lost for the Core Force. In that Case, I would have taken the worst Units. -or whether the two Associations will be merged again later. In that Case, you can select the Units on how to be funny. Sorry, but information gaps make me really fuchy. Something that is essential. Nevertheless, these are all remediable Problem Areas. That is why I first make a Recommendation.
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