Assembloids (Retail Version)
About
Introduction
During the Autumn of 2012, iLKke (Ilija Melentijevic) was keen to work on another release after wrapping up Endurion's Get Em DX. At the same time, Enthusi (Dr. Martin Wendt) was toying with the idea of entering a game into the RGCD 16KB Cartridge Development Competition but hadn't yet decided upon a particular design.
After discussing a few ideas, a port of Photon Storm's excellent Quartet game was suggested. Playable online via the gimme5games flash portal, its simple design and frantic reflex-based gameplay made it a perfect contender for the limitations of the competition.
In order to give the Commodore 64 conversion its own identity, we decided to christen the project with a new name: Assembloids. Conrad (Owen Crowley) was brought in at short notice to help with music and sound effects, being the logical choice following his excellent work on RGCD/Onslaught's Not Even Human.
A few weeks later, an initial build of the game was submitted to the judging panel of the RGCD 16KB Cartridge Game Development Compo, where it secured second place. This post-competition final retail version is the result of several more hours of work and features a number of tweaks and enhancements, further improving the game.
Assembloids is a frantic reflex-based puzzle game in which you must assemble faces from four different sets as quickly as possible against an increasingly tight time limit.
Featuring open border design, high-score codes so you can keep a record of your achievements and full (comparable speed) PAL/NTSC compatibility, Assembloids requires no keyboard input and is designed to work on the C64GS as well as regular Commodore computers.