Average Playtime: 3 hours

Automata Empire

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About

Seize power and build an empire of fuzzy cellular automata monsters!

Inspired by Conway's Game of Life, Automata Empire challenges you to herd hundreds of mindless automata subjects to smash your rivals' castles and steal their territory. While your loyal subjects lack individual intelligence, you can sacrifice them to build chains of taverns and roads to impose order on chaos. Ready to invade? Build some high-velocity catapults to launch your minions directly into battle. Balance expansion and consolidation carefully to grow your empire into enemy territory and gain dominance over the toroid. Or cleverly engineer feedback loops to surprise your opponents with overwhelming force.Five Gameplay Modes
  • Siegecraft - lay siege to foreign strongholds while surrounding your own castle with a maze of defenses
  • Migration - battle for the last habitable land as you flee from an unstoppable horde of undead
  • Capture the Banner - sneak troops into the enemy base to steal their flag… but herding it back to your base is harder than it looks
  • King of the Plateau - secure your sovereign right to territory by flooding it with as many of your subjects as possible
  • WAAAAAR!! - wage plain old deathmatch warfare
Singleplayer and Online MultiplayerBattle 3 friends in all 5 game modes and practice your foreign diplomacy: forge alliances and then conveniently forget them at the most inconvenient times >_>Short, Satisfying MatchesThe average match is designed to last about 15 minutes. Or turn on Lightning Mode and play the game at 2x speed.AutoplayYou'd prefer to watch? Let the AIs battle each other!
Platforms
Release date
Developer
Nonadecimal Creative
Publisher
Nonadecimal Creative
Age rating
Not rated
Website
http://www.nonadecimal.com/AutomataEmpire

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or SteamOS
  • Memory: 2 GB RAM
  • Graphics: 1280x720 or higher
  • Storage: 110 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP SP2
  • Memory: 2 GB RAM
  • Graphics: 1280x720 or higher
  • DirectX: Version 9.0
  • Storage: 80 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8
  • Memory: 2 GB RAM
  • Graphics: 1280x720 or higher
  • Storage: 120 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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iBarin

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The Learned
Some games have a tutorial for a reason.
0.00%
Death from Above
Utilize aerial assaults
0.00%
Game Developer 10011
0.00%
Alliance of the Living
Cooperate to eliminate all undead in Migration
0.00%
Master Strategist
Engineer a mighty empire without building Taverns
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Automata Empire reviews and comments

Translated by
Microsoft from Deutsch
After my first Review on Release Day, now advanced Assessment: The Summary: + more complex than you might think + at first Entertaining overtaxing + matching simplistically held graphic style + many different Game Modes-smaller Performance problems in the late Game (of course, Due to your own Hardware)-Multiplayer is still missing (is announced in a timely manner)-The UI sometimes disturbs-Addendum: Pretty simple (hopefully even heavier NPC will be implemented)-Addendum: The Fun against the yet Very lame Bots quickly leave for The Feel of Play: Automata Empire is a small Strategy game that is kept graphically very simple. This is also absolutely necessary, because what is happening there is already complex enough. The Game is under the Heading "Micromanagement." Unlike Games like "Factorio," which are currently finding a lot of Rush, you don't have to try to have a good Overview here at all. The Behavior of the Minions is randomized, the World Boundaries are fixed by The Camera, but in Pacman fashion can be exceeded and from 200 Minions you just let most just do it. With each Tick (1.5 sec), each Subject makes exactly one Move. Way too much to overlook it well. The Task of doing this is to influence certain Minions. You can move them according to certain Rules, assemble them and upgrade them. Probably the Saddest thing about the Game is that for every Intervention You have to kill Minion, who often comment on their Passing with Subordination. Even in the How-To-Play you realize that it is more complicated than you think to keep Control and in the first Game it perhaps overwhelms you completely. But soon you will find Ways to intervene as quickly as possible and to focus on your short-term Goals. (Addendum) Unfortunately, you quickly get better than the heaviest NPCs. Within 3 Hours of playing, no one can give me the Water. Also, I have tried not all the Modes by a long shot, the Multiplayer will be delayed a bit due to a Fire accident at the Developer. Unfortunately, there have also been some Problems that, while annoying, will hopefully be patched out in a timely manner. These include Performance Problems starting at 4,000 Minions, too small Hit Boxes of the UI symbols, ... However, the Entertainment Value is still given. Relatively short Games (~ 20 Min depending on Mode and Difficulty) in which one is consistently challenged. Although the Games are partly decided early on, you can still use this Time to optimize your Game Sequences. A good Game for In Between, but also one in which you can lose yourself for hours.
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